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Cake day: July 1st, 2023

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  • I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.

    I haven’t played it, so maybe they’ve done something to control it. I doubt it though. If you can come from any direction, that makes encounters much harder to design. Think about older Borderlands games when entering a compound. You’d come through one main gate and enemies would be set up with cover and you’d have to fight your way through. With open world you could do something like fly into the middle of the compound, and that’s has to be accounted for.

    Check out Roboquest, for example. It has some really impressive movement options, but it’s choice of rooms let’s them restrict how much you can abuse them. You’ll always be fighting through the enemies from an expected direction.

    I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.

    This isn’t what I meant. There’s nuance between liking something and it being the best possible thing. It can be good and still be possible to be better. My biggest issue with open worlds is, like you mentioned at the beginning, fast travel. It takes so much time and resources to make an open world, just for players to fast travel past most of it. Is it really worth the that? Did it add that much to the experience? We could have more cheaper games with tighter designed experiences instead of games that cost hundreds of millions of dollars to make. (BL3 cost $140m, and for cost “more than twice” that, so minimum $280m.)

    I don’t think people understand that everything is an opportunity cost. If you make an open world game, that’s at the expensive of so much more. At minimum, it’s going to be less game to play (or longer between games and more expensive). Is getting a lot of space that you hardly interact with worth it?






  • I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.


  • Sure, if it doesn’t cost anything and you aren’t giving anything up, fine. Keep doing what you’re doing. I don’t care. If you’re buying a game, reconsider. If you’re buying an OS, reconsider. If you are tired of having an OS that is literally malware that you don’t control and that is constantly advertising and spying on you, reconsider.

    My point of the console example was that no, you won’t just put up with anything just to keep up. Have some boundaries. Stop just letting them push you around. The more you allow it the more they’ll do it. Once people actually start advocating for what’s best for them rather than what a corporation allows them to do then things will improve.







  • Cethin@lemmy.zipto4chan@lemmy.worldnet positive
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    5 days ago

    It’s not comparing him to Hitler. It’s pointing out that everyone has a line where killing them is better than not, and Hitler is the extreme example that everyone should agree that killing him is better. It isn’t making the case Kirk is past that line for everyone, but pointing out the idea it’s never allowed is stupid.

    People can debate whether it is worth it in this case if they want. However, the thought terminating cliche that it’s never acceptable should be ignored. Pointing to Hitler is a good way to dispel that idea for people.