Firestorm Druid

So it begins.

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  • 25 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • The console versions of Skyrim, minus Switch, have mod support. They are limited in scope because they don’t allow for external resources to be used for the mods - maybe Xbox does, I don’t know - but they still offer a bunch of QoL improvements, visual upgrades, quests, weapons, spells etc. Some well-known mods like the Unofficial Skyrim Special Edition Patch exist on console and some well-known mod authors like Elianora or Juliha also publish their mods on console. It’s pretty great actually. They can make your game look and feel really good.

    The mods I was referring to that were removed are Mysticism and Adamant by SimonMagus616 (at least their Reddit handle) that completely overhaul spells and perks in Skyrim. I understand their decision to remove them, but my playthrough feels a little less cool now as a result.








  • Would the reading speed of those SD cards be as fast as the reading speed of Blurays? Or is the reading part of using Blurays unnecessary in the first place because most of the game is loaded onto the console itself?

    I imagine you could write-protect the SD cards the same way you do with Blurays, so if the question above is a non-issue, then that’d be quite a cool solution. SD cards pushing terabytes easily now, they’d be large enough for sure.

    But then again, afaik, the discs are not really needed and don’t need to accommodate that much space in them except for licensing and DRM stuff, I think, since the majority of the game is downloaded regardless, right?