

Gonna be controversial but Monster Hunter World for me. Don’t get me wrong, I liked the game a lot at first and put 100+ hours into it. But it marked the departure from the silly, cozy, slightly under-the-radar franchise to something that’s just too big for my tastes. I feel like each entry is trying to top its predecessor in new mechanics, bigger maps and stuff and end up getting lost in the sauce.
I started playing on PSP with Freedom 2 and Freedom Unite and moved over to 3DS when the games came out for that. The games were never unpopular per se, especially in Japan where they’ve been a staple since the PSP days, but they always felt a little more niche and unknown. They felt more focused, more streamlined, tighter. All the new combat mechanics added in newer installments definitely help the fluidity of the gameplay and add a lot of fun and variety. But that’s it for new additions that I’d miss when going back to older titles. These huge open-world-esque maps just don’t cut it for me.
Rise would likely have been last MH that I could enjoy since it’s a good mix of classic MH with good QoL features added in to make the game more modern, but even that one didn’t quite catch my attention for too long.
I don’t know, I feel like Monster Hunter kinda lots its charme in chasing industry trends of open world games and more realistic graphics and physics in favour of character, silliness, and focus.
I can second this. I’ve got a Surface Go 2 that I’ve been using for a couple of years now and have fully transitioned to Kubuntu a year and a half ago or so. Been working pretty much flawlessly. My cameras don’t work, but I don’t need them regardless, the pen and the keyboard cover work out of the box, so does the touchscreen. You might want to make a few changes here and there to adjust for missing functions, but it’s been a pretty good experience so far. The Surface’s battery also lasts a lot longer and the Surface itself doesn’t get too warm anymore either, compared to Windows 11