So BOTW changed it up, for them the key item was manipulating the dungeon.
In TOTK it actually went more back to the basics and the key item was the new ability.
They only had 4 main dungeons each, but otherwise it was still a puzzle dungeon. Where they make up for the lack of dungeons is by having a hundred plus shrines. BOTW leaned more towards your core abilities, but also had some padding with tests of strength. TOTK leaned more towards construction, which gave them a lot more variety.
And yes, to clarify, drive a pre built car to the end of the room, is a puzzle. Remember even some classic puzzles are as simple as, move a box on to a switch.
So BOTW changed it up, for them the key item was manipulating the dungeon.
In TOTK it actually went more back to the basics and the key item was the new ability.
They only had 4 main dungeons each, but otherwise it was still a puzzle dungeon. Where they make up for the lack of dungeons is by having a hundred plus shrines. BOTW leaned more towards your core abilities, but also had some padding with tests of strength. TOTK leaned more towards construction, which gave them a lot more variety.
And yes, to clarify, drive a pre built car to the end of the room, is a puzzle. Remember even some classic puzzles are as simple as, move a box on to a switch.