nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoThe RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEOwww.pcgamer.comexternal-linkmessage-square85fedilinkarrow-up1209arrow-down112
arrow-up1197arrow-down1external-linkThe RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEOwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square85fedilink
minus-squarethatKamGuy@sh.itjust.workslinkfedilinkEnglisharrow-up5·6 months ago RTS are inherently limited to PC. I agree with everything else you said, bar this. I first got into RTS’s on the PS1. To me, RTS’s peaked around Red Alert 2 (pre-Yuri’s Revenge); I just wish I could find more voxel-based 2d RTS’s with that same ‘arcade-y’ feel.
minus-squarefogstormberry@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·6 months agodorf screenshots look pretty good
I agree with everything else you said, bar this. I first got into RTS’s on the PS1.
To me, RTS’s peaked around Red Alert 2 (pre-Yuri’s Revenge); I just wish I could find more voxel-based 2d RTS’s with that same ‘arcade-y’ feel.
dorf screenshots look pretty good