nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoPsychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found themwww.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up1100arrow-down11
arrow-up199arrow-down1external-linkPsychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found themwww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square4fedilink
minus-squareitsgroundhogdayagain@lemmy.mllinkfedilinkEnglisharrow-up34arrow-down1·4 months agoI leave levels with fewer Nazis which is a much better condition than I found them.
I leave levels with fewer Nazis which is a much better condition than I found them.