• The Octonaut@mander.xyz
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    4 months ago

    While it’s nice to have a development team that doesn’t have to chase every single possible dollar, and they might go on to make something even better, that final 10% part isn’t true.

    With the game engine itself now finished, tested by millions of people, a huge amount of work has been done that feels wasted. Putting content into a game engine not only isn’t the hardest part (maybe is the most creative part, which can be… hard) but also is usually different people than the ones that create the engine. The engine itself literally has the content split such that another story can be dropped into it.

    Maybe mods can pick that up if the process of adding a story get documented?

    Maybe their next game will use the same engine, probably with tweaks if some of it is D&D fixated. So maybe rather than make a new D&D game they are starting from 70% into an un-chained RPG game. As an audience it is possible to be both disappointed by the decision not to create more of a thing we love and understanding and supportive of it at the same time. Music fans deal with this all the time. They’ve obviously earned a lot of trust.

    • MentalEdge@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      that final 10% part isn’t true.

      It’s a figure of speech, and the idea behind it is always true.

      As something approaches “almost done” there is always more work still to be done that what it looks like.

    • SkyeStarfall@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 months ago

      Pretty sure the game engine larian used is the same custom made engine they always used, updated of course, for their other games. Have you played divinity original sin 2?