Does it count as a story element if they have two of the main characters send you back and forth on meaningless fetch quests about 42 times to advance between major plot points?
Ngl I actually liked Desmond’s arc better than main protagonist’s stories from og trilogy (or quadrilogy if you count Revelations) (although Ezio was still top bad-ass character). Modern-day stories after that never did it for me past that.
Well… that’s neat I guess. All I want is more story elements so it’s more story than running around huge empty worlds… but k. I guess this works too.
Does it count as a story element if they have two of the main characters send you back and forth on meaningless fetch quests about 42 times to advance between major plot points?
Ngl I actually liked Desmond’s arc better than main protagonist’s stories from og trilogy (or quadrilogy if you count Revelations) (although Ezio was still top bad-ass character). Modern-day stories after that never did it for me past that.
Of course, because for Ubisoft what is a main mission of not a fetch quest?