I’m not sure if this is controversial or not - but I (mostly) don’t like games that are primarily set underground.

There are a few exceptions to this, Dungeon Keeper and The Binding of Isaac spring to mind, but mostly I find it actively discouraging. Perhaps it’s a desire to explore under the sky, perhaps it’s that it feels claustrophobic, or perhaps it’s the gloom.

I don’t have a problem with the dark or claustrophobia in the real world, so it’s not that. Anything that involves dungeon crawling immediately puts me off. I don’t want to go down into the dark! I want to be outside!

I wasn’t a fan of the Metro series until Exodus, I bounced off Recettear as soon as the dungeon element was introduced. Anything that wants me to spend an extended period underground with monsters is just a massive turn-off for me. Sewer levels and the like also have this, to a lesser extent.

Anyone else have this specific dislike?

  • tal@lemmy.today
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    3 hours ago

    I remember being outdoors feeling like a relief in the original Half-Life.

    In Far Cry, I definitely preferred being outside. Same with Metro.

    I think in most FPS games I’ve played, the player doesn’t have the developer ambush them with stuff outside. Maybe that’s a factor.