nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 12 days agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155arrow-down16
arrow-up149arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 12 days agomessage-square29fedilink
minus-squareZeroHora@lemmy.mllinkfedilinkEnglisharrow-up9·12 days agoStupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP
minus-squareVoyajer@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down1·12 days agoIt’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
minus-squareGerudo@lemm.eelinkfedilinkEnglisharrow-up4·12 days agoOh wow I hadn’t heard about this. Please don’t.
minus-squaremeant2live218@lemmy.worldlinkfedilinkEnglisharrow-up2·12 days agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
Stupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP
It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
Oh wow I hadn’t heard about this. Please don’t.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.