nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agoCrytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...www.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1201arrow-down13
arrow-up1198arrow-down1external-linkCrytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square32fedilink
minus-squareVenator@lemmy.nzlinkfedilinkEnglisharrow-up2arrow-down1·edit-21 month agoThat’s pretty much just any FPS from before 2010ish, with a few exceptions where it wasn’t purely an FPS and made sense for the games design such as bioshock and deus ex.
That’s pretty much just any FPS from before 2010ish, with a few exceptions where it wasn’t purely an FPS and made sense for the games design such as bioshock and deus ex.