Hello,

No idea why this is happening, as apparently no one else is having this issue, but my PS5 controller does not work with linux. I did a clean install of Mint today, and on my old install it was working great. Now, Steam recognizes the controller, testing the inputs shows everything works, and Linux recognizes the controller is connected with the USB, but it is not registering with any game. None of the inputs work, and even more annoyingly pressing the PS button immediately launches steam big picture mode, which I do not want.

I’ve been trying for hours to fix this and everyone else is saying it works great out of the box, but that is the opposite of the case for me. Any advice?

  • azvasKvklenko@sh.itjust.works
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    8 hours ago

    Hi there, having two dualsense and one ps4 controller, using them for ages on Linux and they mostly run great, but your issues doesn’t sound completely new either.

    It’s very important on how you installed Steam and whether it’s native package or Flatpak. For Flatpak you might need special udev rules to allow the controller inside sandbox, usually can be installed using steam-devices package.

    As others said, enable Playstation Controller support in Steam’s controller settings page.

    Check if Steam overlay is functioning. In-game, press Shift+Tab and you should see the overlay and then you should be able to get to controller settings. Try out both with Steam Input enabled and disabled - by default I guess it depends on the game, but mostly enabling it will make it work for games that have issues picking up ds natively.

    Test your controllers using something like jstest-gtk. Perhaps there is something else connected that acts as player 1 controller.

    • Cold_Brew_Enema@lemmy.worldOP
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      8 hours ago

      I figured out the issue. Really weird. Steam compatibility mode was disabled so enabling it made my controller work. No idea why. Thanks for the reply though!

      • azvasKvklenko@sh.itjust.works
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        6 hours ago

        Pretty much because for some reason it’s broken mess in native games with SDL, and works nicely when using Proton, I noticed that too.