So…old mods or mods for uninteresting and obscure games would eventually die because of zero seeders.
I know there’s no easy answer for this question but this would happen. Just try looking on the p2P scene for an unpopular or extremely niche tv show. There’s usually zero or sometimes in a rare occasion less than 3 seeders
Federation would allow you to only host mods not hosted at other servers, with some level of redundancy.
Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.
So…old mods or mods for uninteresting and obscure games would eventually die because of zero seeders.
I know there’s no easy answer for this question but this would happen. Just try looking on the p2P scene for an unpopular or extremely niche tv show. There’s usually zero or sometimes in a rare occasion less than 3 seeders
I wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server.
Like if federated servers hold 50 copies of a file, it’s likely not worthy of saving, but if there is only 1 or 2, it must be stored.