🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 8 days agoAnon turns on raytracingsh.itjust.worksexternal-linkmessage-square168fedilinkarrow-up1815arrow-down118
arrow-up1797arrow-down1external-linkAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 8 days agomessage-square168fedilink
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up1·8 days agoIf course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless. (/s if you really need it)
If course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless.
(/s if you really need it)