There are many great games out there that had to shutdown because they couldn’t fund their servers (for smaller player bases, 100 US$/mo. should be ok). I know someone personally that wanted to downsize the server because of costs, but that would mean fewer max players in the server, which would mean snowballing is gone and the hype dies. I personally know a few myself, and generally died due to DDOS, one due to constant security threats or other general lack of technical know-hows.

There are also many open source games out there that just needs some extra nudge. So the three thresholds that makes it hard for such games are

  1. Funding/sustainability
  2. Reaching critical number of players
  3. Content creation/marketing

So how about a donation-based community (mostly for server costs), where the community tries a new game every week or month (like a flash mob), and maybe have fun make some videos about it? This is more cost efficient at least in terms of server costs, because potential capacity would be utilised better with multiple games. Just simple social hang place out where we stick it up to the AAA game studios while we breathe some new life into the old games that didn’t deserve to die.

Would you join such a community?

  • Mordikan@kbin.earth
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    4 days ago

    So, these games failed because they did not have:

    1. Funding/sustainability
    2. Reaching critical number of players
    3. Content creation/marketing

    And you can bring them back if you can just get:

    1. Funding/sustainability
    2. Reaching critical number of players
    3. Content creation/marketing

    This feels like tautological reasoning. Like “X would be true, if X were true”.

    • pathos@lemmy.mlOP
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      4 days ago

      Good point, but there are other reasons, like just be social, as well as sticking it up to the AAA studios.