TL;DW: Journalists played Elden Ring on Switch 2 on gamescom. They weren’t allowed to record gameplay but performance is really bad. Tons of stuttering and reportedly dips to <20FPS in cases.

  • sp3ctr4l@lemmy.dbzer0.com
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    16 hours ago

    Oh well ok you got me, Switch 2 is ARM based, I am wrong there.

    As to differences between APU and GPU drivers?

    Nah, not really, at least not on linux, from a game-user standpoint, not these days.

    That the Switch 2 is ARM based is probably actually significant.

    You would basically have to port an 86_64 game over to ARM, potentially redesign a whole bunch of the game’s core inner working systems.

    Again though, yes, there are big differences between a full PC GPU and an APU… but there’s far less difference between a laptop GPU and APU, in terms of compute power per physical volume, and many laptops can run Elden Ring just fine.

    The Deck and Switch 2 both have APUs… only one of them really struggles with Elden Ring.

    And yes, the Switch is a potato compared to even a low-mid tier gaming PC.

    It is also a potato compared to a Deck:

    I have yet to encounter a Switch 1 game I cannot emulate on my Deck, with worse than a 10% FPS drop from what the Switch itself gets natively on that same game.

    Used to be the case that you need a pretty beefy desktop PC or laptop to emulate last gen consoles.

    Uh nope, not anymore.

    EDIT:

    If the Switch 2 is using an ARM chip, probably the closer comparison would then be to a smartphone, as ARM has been dominant in smartphones for some time, due to it basically mazimizing energy efficiency and low cost, at the comparative detriment of overall compute power, when you put it up against x86_64 broadly.