TL;DW: Journalists played Elden Ring on Switch 2 on gamescom. They weren’t allowed to record gameplay but performance is really bad. Tons of stuttering and reportedly dips to <20FPS in cases.

  • Stovetop@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    9 hours ago

    The Switch 2 is actually decently beefy for what it is—give or take certain specs, it’s about comparable to the PS4, which Elden Ring launched on and ran fine on. But Elden Ring is simply a poorly optimized game overall. It ran like shit on PC after it launched, though they eventually got it into a mostly good state years later (or maybe people just upgraded hardware to the point they could brute force it to be stable).

    But I guess trying to port it from x86 to Tegra for Switch 2 is another thing entirely that they apparently weren’t prepared for. If all they did was shove it behind an emulation layer or something (yikes if so), I can see why it’d suck. But given just how held together by duct tape the game is in general, I wouldn’t be surprised if they simply lack the resources or expertise to really optimize for a different architecture, since they barely support one to begin with.

    • thatKamGuy@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      I wouldn’t hold my breath, but at least a port to ARM would also give Mac users access to Elden Ring - and God knows macOS is in dire need of more natively compiled games in order to be taken as even a semi-viable platform.