• zod000@lemmy.dbzer0.com
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    16 hours ago

    Seriously. I love Hollow Knight and what I have played from Silksong thus far, but this elitist “game must be ultra hard and exclude people that can’t do it” shit is and always has been a garbage take as far as I am concerned. Having some sort of option to allow people that aren’t that good or have accessibility issues enjoy the game seems like a fine thing. Having those be optional should in no way prevent people that like the hard default settings from enjoying the game. Maybe have those options disable getting achievements/trophies if it prevents these elitists from enjoying the game knowing that their “lessers” are also able to enjoy the game.

    • Jax@sh.itjust.works
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      8 hours ago

      And the idea that every game should be for everyone is the reason why Elden Ring is… kind of a bad game.

      Great open world, beautiful scenery… bad boss design, which yes — that is the game.

      Like, think about this in the real world setting. Think about how this hyopthetical would play out, person becomes disabled and has to sit in a wheelchair. Everyone agrees ‘it’s not fair that they can’t walk, no one should walk because this person can’t’. And then everyone sits in a wheelchair despite being perfectly abled.

      Does that make sense to you? Because it doesn’t to me, I’m sorry if there are people who can’t beat these games — but damn, at some point you have to recognize life isn’t fair and just enjoy the shit you do enjoy. If being good at a video game isn’t important to you, ok that’s your prerogative. Do not play the hard video game. But this constant whining about difficulty settings and nerfs is just obnoxious.

    • KoboldCoterie@pawb.social
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      10 hours ago

      Nine Sols did this perfectly. It’s another very hard metroidvania, but it has some options you can enable if you want to that adjust the difficulty in a variety of very tangible ways. I wish that was standard.

      • zod000@lemmy.dbzer0.com
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        9 hours ago

        Nine Sols is great, and I agree completely that they did a good job of adding those options. I didn’t end up using them, but I bet it let a lot of people enjoy the game that could have hit a wall in Hollow Knight or people that just couldn’t grasp the parrying mechanic.