• despoticruin@lemmy.zip
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    2 days ago

    The problem isn’t even software running on the host machine anymore. Cheaters have long since moved to using a different machine running ocr software and handling input, then it just sends mouse and keyboard inputs based on what it sees. It’s all of the advantage of esp hacks and aimbots of yore, all while being 100% undetectable as all the game sees is generic peripherals and no code other than legit code running on the main machine.

    Yeah, losing the ability to run games in a VM adds a bit of complexity to the setup, but you can still plug a capture card into a raspberry pi and let it do the aiming/firing and just look like an l33t gam3r in the stats.

    None of this even touches on DMA hacks that read host memory over a bus like PCIe, but that’s getting into some complexity far and above the average cheating kid. Unfortunately plugging in a couple cables and flashing an SD card is pretty trivial for someone wanting to get more headshots.

    • xep@discuss.online
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      21 hours ago

      That sounds like the anti-cheat is working then. The entire point is increasing the barrier of entry to cheating.

      • despoticruin@lemmy.zip
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        21 hours ago

        It didn’t though, those types of hacks have been around forever. It’s how people cheat on consoles without risking bans for modded lobbies and trainers.

        I want to be clear, the cheats are just as easy as they have always been to use, particularly if you throw money at them. These kernel modules and invasive anti-cheat mechanisms are far more effective at exfiltrating data and destroying privacy than they are at preventing aimbots.