Will it work this time? We’ll see

  • 7112@lemmy.world
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    11 months ago

    I agree that a person has a right to charge for their work. I just feel mods are a real legal quagmire. The best way around all of this is a Pateron style system where a creator is supported but not directly charging for mods.

    The issue is that mods often use some part of the original creation so ownership is a tricky issue. However if the company is willing to pay creators then I guess that is OK, like this case.

    • jmcs@discuss.tchncs.de
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      11 months ago

      Bethesda introducing an official way to sell mods solved the legal problem of using the game’s assets.

      • Windex007@lemmy.world
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        11 months ago

        The modding community is the reason Bethesda has been able to get away with selling the same game for over a decade.

        There are a million ways to solve the “legal problem”, such as “don’t initiate legal action against moddders”.

        This wasn’t a problem that needed a solution.

        • DaCookeyMonsta@lemmy.world
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          11 months ago

          That’s a different legal problem as there are situations where if you don’t protect your trademark you can lose it. But I’m not a lawyer and don’t know if that situation would apply to mods.

          • Windex007@lemmy.world
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            11 months ago

            Even in that case, it’s easy enough to solve: grant permission explicitly under the condition that the assets remain in the context of the game (eg, don’t export them to other games).

            Consider other games that explicitly provide a blanket grant for people permission to use their game footage in videos (Team17).

    • masterspace@lemmy.ca
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      11 months ago

      Why are you talking about legal issues when you’re replying to someone talking about moral ones?