kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 5 days agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square51linkfedilinkarrow-up1206arrow-down13
arrow-up1203arrow-down1external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 5 days agomessage-square51linkfedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·5 days agoThe time loop mechanic is definitely something you come up with when you need to do a lot with a little, and while it super worked for plenty of people, it really was the reason I’d say it was far worse than Ocarina.
The time loop mechanic is definitely something you come up with when you need to do a lot with a little, and while it super worked for plenty of people, it really was the reason I’d say it was far worse than Ocarina.