kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 6 days agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square51linkfedilinkarrow-up1206arrow-down13
arrow-up1203arrow-down1external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 6 days agomessage-square51linkfedilink
minus-squareParlimentOfDoom@piefed.ziplinkfedilinkEnglisharrow-up1·5 days agoExcept reusing the same model/texture can be very good for performance. It doesn’t matter if there’s 1 instance or 1000 of a model in the game, it takes up the same amount of memory. Even transforming it/scaling it barely changes that.
Except reusing the same model/texture can be very good for performance. It doesn’t matter if there’s 1 instance or 1000 of a model in the game, it takes up the same amount of memory. Even transforming it/scaling it barely changes that.