This is literally a microcosm of the whole issue with gamedev right now. Constant churn of short duration contracts terminating the second the money coming in is below a predetermined threshold. Good on Arrowhead for trying not to be part of the problem.
This is literally a microcosm of the whole issue with gamedev right now. Constant churn of short duration contracts terminating the second the money coming in is below a predetermined threshold. Good on Arrowhead for trying not to be part of the problem.