"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
It’s interesting playing indie games and seeing how a small or solo team can put out great experiences.
I kinda feel that a better pipeline for triple A games might be to start with small teams making indie scale games, and the ones that play test great can then get the triple A treatment to add art, music, dialog, additional content, etc. Games that fall short can maybe be released as “indie games” (game genre, obviously not indie published).
It’s interesting playing indie games and seeing how a small or solo team can put out great experiences.
I kinda feel that a better pipeline for triple A games might be to start with small teams making indie scale games, and the ones that play test great can then get the triple A treatment to add art, music, dialog, additional content, etc. Games that fall short can maybe be released as “indie games” (game genre, obviously not indie published).
I feel like that would be a great idea!