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Cake day: August 2nd, 2023

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  • Gators are easy to deal with. Get them to bite a stick, they will. Once their jaws are closed, a 7 year old child could keep their jaws closed with some difficulty. A full grown adult can easily hang on to their jaws. Then you get a buddy or two to throw the thing back in the water.

    They’re fast in the water, and can do really short sprints on land. More like repeated lunges, really. On land we are much faster and have a lot more endurance. Not saying you shouldn’t be careful, but unless you’re a kid or elderly, gators aren’t really a concern.

    We don’t have crocodiles in North America, outside of zoos, thankfully. Those monsters are a pain to deal with, I assume, since I have never seen a video of drunk Egyptians or drunk Australians wrangling them. I have seen drunk Floridians wrangle gators in person, so I’m certain videos exist.





  • With the update, even if you don’t have the DLC, fluids have been rebalanced. You just have to place a pump every 200-250 tiles and everything flows.

    For oil specifically, you don’t need anything but petroleum until what used to be late game. So just build a few (like a dozen) refineries and make sure that there’s actually oil coming in.

    Once you actually need lubricant, and light oil, set up chemical plants to turn heavy oil into lube and light oil, and light oil into petroleum. It won’t be fast, but it won’t clog and it will produce what you need, slowly. You can use storage tanks as a buffer for your lube, light oil, and petroleum. Heavy oil isn’t used as a direct input for any assembler recipe.

    I consider myself a Factorio apprentice, as I have yet to actually set up a proper train system. I’m slowly learning circuit logic, but can get to Gelba without getting stuck.

    Don’t stress optimization, brute force works as well.

    According to my father, who is an absolute Epic Wizard level computer programmer consultant, Factorio teaches you the basics of computer programming.