Sometimes I make video games

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Joined 2 years ago
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Cake day: July 26th, 2023

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  • I would love to be able to gift my unplayed games to others.

    I guess you do get into a problem where a group of people might swap the game back and forth to avoid ever having to pay for the game. But people will abuse any system, so I guess that would just be a cost of it

    If a game is still within the refund window, then maybe it should have an option to gift it. The devs / publishers could keep their money and Steam doesn’t have to process a refund. Seems like a win-win



  • If you want an out of the box distro that just works and has that old-school flavour, maybe look into Mint.

    If you want something a bit more modern, then pop_os! is something of a Linux darling

    Ubuntu probably has the widest community support. Although it does seem to have some issues

    I’m not clear on what your bugs are, but if it’s like, you run a command in the terminal and a bunch of scary sounding messages come up, that’s normal. That’s just how it likes to be

    If it’s been a while since you’ve seen used it, then I’d say Linux is probably worth another shot. It’s come a long way, and it only gets better with age









  • I guess ultimately it depends on what kind of games your family likes

    As you mention, party games you only need one. If your family’s into single player or portables then each person needs one

    How is it affordable? Well, it isn’t really. Although I guess a switch probably retails for about half the cost of a PS5

    It’s funny though, if you compare it to other consoles, I think people are far less likely to buy an Xbox or Playstation for each family member. And yet, people would do that for the gameboy and DS without batting an eye. The switch is trying to be everything, for better or worse.

    When we got ours, we were pretty content having just one and then playing party games or taking turns on single player games. Sooner or later though, we had to get another so we could play pokemon together. Which is a shame because my interest in pokemon seems to have suddenly fallen off a cliff and now my switch is collecting dust

    So I guess all that to say: your mileage may vary




  • Maybe I’m in the minority, but I feel like I’ve had several radical changes in personality through life. I’m not the person I was when I was a teenager. I’m wildly different from who I was in my 20s.

    As I’ve grown and learned about myself and the world, I’ve become more empathetic. That’s definitely had a mellowing effect to my personality.

    That said, I agree that you can’t suppress your identity. You might try to push it down and repress it, but some things you just can’t change about yourself. But your personality is in your brain, and the brain is plastic.

    But at the end of the day, all a person needs to do to have a pleasant personality is not be an asshole. If a person can’t restrain themself from being an asshole, then they’re probably not interested in developing their personality.


  • Fair point. How can anyone learn if they don’t know what they need to learn?

    I hadn’t considered disability. Maybe “present yourself” wasn’t the best choice of words - maybe “conduct yourself” would suit better. And all I really mean by that is that if you think you’re perpetuating a toxic trait then you can take notice of when it happens and strive to improve.



  • I’m surprised and relieved to hear such a salient take.

    It’s not really surprising that if the big names in gaming spend an enormous amount of budget on a game that it’s not automatically going to be a hit. After all, a large chunk of that time and money is spent on further monetizing the game. The more monetization features they work on, the less attractive a game becomes to the player. It feels like that should just be common sense, I’m surprised a bunch of business majors never learned that they need a good product.

    Like, honestly, a game isn’t going to automatically generate enormous profit just because a lot of money has been spent on it. It also has to be a decent game in its own right.

    This is something that indie gamers have been saying probably as long as there’s been indie gaming. Maybe it will carry more weight when a suit says it. But then, he’s a former executive, so maybe it won’t have as much impact as it should.


    Time for an anecdote:
    I can think of two Blizzard games that I really enjoyed until they had a 2.0 release. Both used the 2.0 as an opportunity to change their monetization model in favour of squeezing more cash from players. They’re Heroes of the Storm and Overwatch.

    Heroes of the Storm was free, but had a cash shop where you could buy cosmetics. Each cosmetic was listed for individual purchase. There were bundles, but if you really wanted just a single skin you could buy it for about $5-$15. That’s not an unreasonable price and I was happy to support a free game by buying the occasional skin for my favourite heroes.

    When Heroes of the Storm had their 2.0 rework, they changed the cosmetic shop to be based entirely on lootboxes. You could no longer get the things you specifically wanted and had to rely on random chance. You could of course get more lootboxes by throwing more money at the game, but you’d have to buy way more lootboxes for a chance to get the thing you wanted. That turned me and a lot of players off of the game, and it wasn’t long after 2.0 that Blizzard stopped active development and put the game in maintenance mode.

    Funny enough, Overwatch did the opposite, but it was still a step towards greed and super frustrating. In the original release, you had a lootbox based economy and a cosmetic shop where you could spend currency earned from the lootboxes to buy skins. Lootboxes were available for free as you played, but also available for purchase. You could ultimately get whatever you wanted just by playing the game enough.

    When Overwatch 2 came out, the model switched to free-to-play and battlepasses. The free stuff you could get was limited to something like half the battlepass cosmetics (you can buy the pass to unlock more), and the cosmetic shop became a cash shop with insane valuation of skins. I think the average skin is like $30, and often they’re only available in bundles where you have to spend even more to also get skins that you might not care about.

    In an attempt to reach more market, Overwatch 2 was released on Steam. This was the first (and I think only?) platform that Overwatch got released to where users can leave reviews on the game. It has a 20% recommendation rate, which is categorized as “Mostly Negative” and makes it one of the worst releases of all time on Steam. And this is for a game that you can play for free - it costs you nothing and people are trying to warn you not to waste your time.

    The reworks between Heroes of the Storm and Overwatch are both examples of studios taking a beloved game in its own right, and lobotomizing it to make it more profitable. Never forget what they’ve taken from us.




  • I once played this game that was styled as a museum of lockpicking mini games throughout the history of games. Super niche, but I’m in game dev so I eat that stuff up.

    In four different places the curator mentioned that the lead developer Daniel Vávra is a terrible human. But they also acknowledged that the lockpicking was unique and interesting in that game. It read something like I imagine a museum with an exhibit of the Nazis enigma machine would - innovation spurred by terrible people.

    If you’re on the fence about the game, know that the lead dev is a gamergate chud. But if you want a whitewashed and misogynistic game with a thin veneer of “historical accuracy” then I guess the game is on the cheap right now.