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THE FINALS: Season 4 Power Shift - #45 Worldwide

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Joined 2 years ago
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Cake day: March 4th, 2024

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  • That’s 100% true, but YT also foots the bill that creators would otherwise be responsible for when it comes to just the basics. Free hosting/distribution of high res full-length videos, globally accessible, with a player app that is actively developed and maintained, a recommendation algorithm to put your content in front of viewers’ eyes… That, alone, has tremendous value for a creator that they really can’t get anywhere else without paying out of pocket. All of those things would have to otherwise be paid for/maintained by the creators. While it’s not a direct payment, YT relieves a huge burden for creators.

    It sucks because it keeps creators’ success dependent on corporate oligarchs. But at the same time, it’s also great because it gives them a fighting chance to get started.



  • If you want monetization and scalability, you’re gonna have to get ads. Ad-free subscription services that actually benefit the creators are exceedingly rare. Very few people (less than 0.1%) are “making it” on Patreon and the like. The bitter truth is that most users can’t afford to financially support their favorite creators, and damn near zero creators could get the level of exposure needed to be sustainable without an ad-based platform backing them.

    Video hosting is expensive af. Ultimately, small-time content creation is completely dependent on corporate benefactors. This is why every video platform that’s tried to compete against YouTube has failed. Nebula is trying, but that’s only useful to creators who fit within its specific niche.

    I’m not saying this as a vote of support for the current system. Just an observation of how the market has played out so far.


  • At that point, if such content is already posted there and available for download, it doesn’t matter if it is only allowed to be downloaded via clearnet or VPNs as well. Blocking VPNs doesn’t make any difference here.

    My understanding is that it’s for tracking/reporting purposes, and to mitigate future offenses by banning those IPs. You can report an IP to an ISP for CSAM violations, but it’s not as useful when the user’s on a VPN.

    I’ve seen a debate regarding lemmynsfw with some people asking to turn off caching/proxying for images. I don’t know what’s their current status on this, but on my instance even thumbnails were not visible for catbox images. I’m not sure if it’s disabled or it’s the instance server itself having trouble accessing catbox.

    Yeah, I’ve also noticed that Catbox links don’t seem to generate previews on Mbin, as well, so I suspect that may be a Catbox block of some sort. That’s interesting… I wonder if that causes a Lemmy instance to attempt a live preview instead of giving you a cached one. If so, that seems like something that probably shouldn’t be in place, IMO.



  • This would be somewhat believable excuse if they only blocked uploading/posting under VPNs.

    With CSAM, you want to block uploading and downloading, because both are problematic for a host.

    In this scenario catbox images posted to Lemmy for example, they don’t only reveal your IP the moment they are loaded when you scroll your feed

    I’m 99% sure it doesn’t work that way. The Lemmy instance caches a preview image for posted links. But scrolling past without clicking a link will not expose your IP to Catbox unless you have an auto-preview setting enabled that opens/caches every link you scroll past automatically, which I don’t believe is enabled by default.







  • I believe OP is referring to input latency, which isn’t so much a result of the system slowing down due to increased load, as much as running in a consistently slowed-down state causing a delay on your inputs being reflected on-screen. There’s several reasons for why this is happening more often lately.

    Part of it has to do with the displays we use nowadays. In the past, most players used a CRT TV/monitor to play games, which have famously fast response times (the time between receiving the video signal and rendering that signal on the screen is nearly zero). But modern displays, while having a much crisper picture, often tend to be slower at the act of actually firing pixels on the screen, causing that delay between pressing Jump and seeing your character begin jumping.

    Some games also strain their systems so hard that, after various layers of post-processing effects get applied to every rendered frame, the displayed frames are already “old” before they’re even sent down the HDMI cable, resulting in a laggier feel for the player. You’ll see this difference in action with games that have a toggle for a “performance/quality” mode in the graphics settings. Usually this setting will enable/disable certain visual effects, reducing the load on the system and allowing your inputs to be registered faster.