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THE FINALS: Season 4 Power Shift - #45 Worldwide
“There are much greater models [that we can skim a 30% fee from]”
If I had to guess, it’s probably to keep pricing parity across regions and avoid a clusterfuck of import loopholes.
Realistically, the gameplay loop doesn’t look too different from something like Helldivers 2; go into a mission, fight enemies on the way to an objective, complete the objective, return back to your escape point. Really, the only difference is inventory persistence, but Arrowhead manages to stuff a lot of story into that.
I don’t think it’s the most conducive medium for storytelling, but it’s far from impossible, if you ask me.
I really like the aesthetic, but the gameplay looks pretty much identical to every other extraction shooter I’ve seen. I feel like that’s such a niche genre that already has a lot of big contenders, so it just seems like a weird move for Bungie to invest so heavily into this genre without offering anything substantially different.
What makes you think this will be lacking in the lore department? Lore is what Bungie does.
I think $800m may be enough to place it as the biggest scam in gaming industry history.
The problem is that a live service game has to be a “complete” game, even at launch; ie. playing any one “season” on its own should be a satisfactory experience for a player. Star Citizen is nowhere near being a completed product.
Just FYI, PSP games will be ISOs, not ROMs.
The “Fediverse” (capital F) refers to the social media platforms utilizing ActivityPub, specifically. I don’t believe there’s any agreed-upon name for such a network on ATProto, since Bluesky is the only platform actively using it.
There was fine print at one point during the stream that specified that 4K will be limited to 60 FPS.
You gotta press the C button first, to ask them.
I was in a CAL-O team back in my CS days. Not saying this to brag (clearly, as CAL-O was definitely not top tier), just to credential my own opinion as I’m no stranger to competitive FPS play, myself.
It does not matter what you do. If there is anything altering the players inputs whatsoever those players need to be playing against only other people with those same assists and controls.
I don’t necessarily agree that the two are incompatible, even for comp/ranked play. Even if you segregate controller and M/K players, the players in the controller pool aren’t necessarily all playing with the same controller (third-party or Pro/Elite controllers are fairly common), and the players in the M/K pool are definitely not all playing with the same peripherals.
Some controller players will have extra buttons, paddles, or gyro aiming that other players won’t; and it’s probably rare to find two players in any M/K lobby using the same mouse. Even in a PC-only lobby, the player with the $400 RGB HyperTactical GX Mountain Dew & Knuckles mouse is going to have an intrinsic advantage over the player using the 2-button mouse that came with the Dell Optiplex he bought at a yard sale. So either way, neither matchmaking pool has players on a truly even playing field to begin with, and somebody’s choice in their input method is likely to give them some sort of advantage over others in their lobby.
If we want to game in a truly fair, competitive environment, then we should do it like sports leagues do and ensure all players are using standard-issued equipment so that the only variable is the individual skill of the players. But there’s a million reasons why that can’t happen though, so we have to accept some amount of compromise to fairness in order to make games playable.
Ultimately, if the concern is “aim assist is too strong on controller”, then I think that’s a quality control issue on the developers’ part, and something that can be remedied. I don’t think the right solution is “split the player base into sequestered factions”, even though it’s an easy solution. Because you also need to consider that the input method isn’t the only factor deciding any encounter between players. If it were, then you could give the top M/K players a controller and they’d skyrocket through the leaderboards. And vise-versa, the top controller players should start landing all their flick shots once they switch to M/K. But they don’t, because just like in traditional sports, familiarity with the equipment is just as important as one’s ability and game knowledge.
Another often-overlooked issue, which nobody wants to hear, is that there 100% exists an attitude among many M/K players of “he’s on controller, so there’s no way he can be better at the game than me”. A lot of times, the balance between controller and M/K is just fine, and players are just finding themselves on the uncomfortable end of the Dunning-Kruger curve. And I’m not saying this as some sort of Holy Paladin of Gamepads or anything; I actually prefer M/K. But quite often I see PC players dismiss the skill of console players, because they equate their skill to their platform selection. I’m not accusing you of this, by the way, just mentioning that this is an attitude I see a lot in competitive circles, but never see anybody actually talk about it.
I’m multitasking and dangerously decaffeinated as I write this, so I’m sorry if I’m rambling and not making any sense lol.
It depends on the game, really. Some games balance controller and M/K inputs very well, and I appreciate cross-play in those games. In my experience, Apex is particularly bad about their input balancing and gives way too much advantage to controller users, which is why XIM/Cronus cheating is so prevalent.
But, you can definitely still have a competitive and fair balance between inputs. Destiny 2 was actually really good about this, and their weapons team did a LOT of work to make sure that matches between console and PC players felt good even at high levels of play, and they nailed it, imo. I think part of the way Bungie made it work was by making every weapon have intrinsic aim assist, even on M/K. This allowed them to tweak that value for each input mode, so that guns felt right regardless of what you played with.
And the tradeoff wasn’t just “extra bullet magnetism in exchange for slower aim speed”, they also increased the visual recoil and screen shake effects for controller users, so that the aim assist wasn’t completely free, all on a per-weapon basis. Despite Bungie’s flaws and numerous missteps with Destiny, this is something that I don’t think they get nearly enough credit for.
Just for what it’s worth, you don’t need CSAM in the training material for a generative AI to produce CSAM. The models know what children look like, and what naked adults look like, so they can readily extrapolate from there.
The fact that you don’t need to actually supply any real CSAM to the training material is the reasoning being offered for supporting AI CSAM. It’s gross, but it’s also hard to argue with. We allow for all types of illegal subjects to be presented in porn; incest, rape, murder, etc. While most mainstream sites won’t allow those types of material, none of them are technically outlawed - partly because of freedom of speech and artistic expression and yadda yadda, but also partly because it all comes with the understanding that it’s a fake, made-for-film production and that nobody involved had their consent violated, so it’s okay because none of it was actually rape, incest, or murder. And if AI CSAM can be made without actually violating the consent of any real people, then what makes it different?
I don’t know how I feel about it, myself. The idea of “ethically-sourced” CSAM doesn’t exactly sit right with me, but if it’s possible to make it in a truly victimless manner, then I find it hard to argue outright banning something just because I don’t like it.
Ergorotic literature.
I assume that this is using a highly-curated, custom model, and not some off-the-shelf GPT that just anybody can use, so it probably won’t be suggesting that patients eat glue or anything crazy.
From what I can tell, it sounds like this is actually a fairly valid use for a chatbot, handling a lot of the tedious tasks that nurses are charged with. Most of what it seems to be doing, any untrained receptionist could also do (like scheduling appointments or reading dosage instructions), so this would free up nurses for actually important tasks like administering medications and triaging patients. It doesn’t seem like it’s going to be issuing prescriptions or anything where real judgement would be necessary.
As long as hospital staff are realistic about what tasks the chatbot should handle, this actually seems like a pretty decent place to implement a (properly-tuned) LLM.
I think that’s largely because he wants to make his channel as kid-friendly as possible. If you watch some of his real early videos, he has a much calmer, more lecture-like demeanor without all the goofy edits and other modern YouTube tropes.
His other big business venture is a subscription box for kids, which I think it aimed for around 8-13 year olds, so I imagine he’s adopted his current personality to try to appeal to that audience.