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Joined 2 years ago
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Cake day: November 22nd, 2023

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  • I would disagree with this sentiment on a basic game design level. I don’t know about the Zelda games, I didn’t care enough about BotW to play more than a few hours, but designing a large map that incorporates multiple biomes in a believable way is much more difficult than creating a bunch of smaller levels that don’t have to have any relation to each other in the slightest. You can get away with a lot more in terms of map geometry and set pieces when you load into each level individually.

    This is obviously different when you’re talking about Bethesda-style load into every building style environments vs Elden Ring “You see that castle in the distance? You’ll be going in there eventually” design, but the fact that Bethesda makes their interiors separate from the rest of the world is how they cheap out on their games. It’s less hardware intensive and you can cheat a lot more in your design. And on a gameplay level that goes for Ubisoft-style collectathon map objects (and Zelda shrines in this case), but that’s not unique to open-world games - it’s a lazy cop-out that game devs have used forever to pad out their games. Collecting all the secret skulls in Halo is the same thing, but because it’s implemented well and doesn’t drag on forever with no reward like most open-world collectibles, it feels totally different.








  • Because Bluesky is centralised.

    You say that like that isn’t exactly what the majority of people want. When I first left Reddit, I was trying to explain Lemmy and federated services to some friends and one of them immediately replied with “why would you want that?” And this was from a guy who owned and operated his own TeamSpeak server just for his friends to use.

    The average person wants a service that’s easy to use first and foremost, and that is always going to be easier to do with a big centralized one owned and operated by a large company. They just want to be able to make an account and connect with friends and content. They don’t care about things like privacy until it actively harms them.





  • In short, AI is useful when it’s improving workflow efficiency and not much else beyond that. People just unfortunately see it as a replacement for the worker entirely.

    If you wanna get loose with your definition of “AI,” you can go all the way back to the MS Paint magic wand tool for art. It’s simply an algorithm for identifying pixels within a certain color tolerance of each other.

    The issue has never been the tool itself, just the way that it’s made and/or how companies intend to use it.

    Companies want to replace their entire software division, senior engineers included, with ChatGPT or equivalent because it’s cheaper, and they don’t value the skill of their employees at all. They don’t care how often it’s wrong, or how much more work the people that they didn’t replace have to do to fix what the AI breaks, so long as it’s “good enough.”

    It’s the same in art. By the time somebody is working as an artist, they’re essentially at a senior software engineer level of technical knowledge and experience. But society doesn’t value that skill at all, and has tried to replace it with what is essentially a coding tool trained on code sourced from pirated software and sold on the cheap. A new market of cheap knockoffs on demand.

    There’s a great story I heard from somebody who works at a movie studio where they tried hiring AI prompters for their art department. At first, things were great. The senior artist could ask the team for concept art of a forest, and the prompters would come back the next day with 15 different pictures of forests while your regular artists might have that many at the end of the week. However, if you said, “I like this one, but give me some versions without the people in them,” they’d come back the next day with 15 new pictures of forests, but not the original without the people. They simply could not iterate, only generate new images. They didn’t have any of the technical knowledge required to do the job because they depended completely on the AI to do it for them. Needless to say, the studio has put a ban on hiring AI prompters.






  • Rereading my comment, I think I left out the double negative, so you were right to be confused.

    If I had to try and diagnose the issue, I think it comes down to the fact that I have an early 2060, which means not just an old card, but an old card with less VRAM. Consistently, I find that DLSS drops textures down to the lowest possible setting or constantly cycles between texture resolutions every few seconds when I can get a consistent 60 fps on medium settings in most games at native 1080p. It may net me a few extra fps, but the hit to quality simply isn’t worth it if I can’t make out what’s what with the texture popping.

    Another possible culprit would be shader caching since games are more and more demanding that you use an SSD to stream directly from the hardrive, but I’m not knowledgeable enough to get that deep into it.