• 7 Posts
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Joined 6 years ago
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Cake day: May 31st, 2020

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  • Yeah, then you should get a mod for that. I can absolutely understand your qualm. Morrowind came out in an era when RPGs were still computerized DnD, and that’s a design decision which aged particularly poorly.

    Admittedly, it was also perhaps just a bad design decision in general. In DnD, you don’t either roll a dice for each sword hit. Nor are you able to miss an enemy from just not being near enough. At the very least, they could’ve played a different sound, if your sword connects, but does no damage.


  • Yeah, it is the green bar. And yes, it drops from attacking.

    As has already been said, stamina potions are often quite worth it. But it also helps, if you switch to walking for approaching an enemy, for example (instead of running). If you’re sprinting across the landscape and get ambushed unexpectedly, then yeah, the game punishes you for being exhausted.

    In general, Morrowind is much more roleplay than the later parts. You can optimize the fun out, by waiting around until your stamina recovers, every so often. But the game gives you enough opportunities to become filthy rich and overpowered, so that you shouldn’t need it.




  • Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

    One thing that’s perhaps not obvious from today’s viewpoint, is that stamina affects your hit chance quite a bit.

    It is also a good idea to be rather skilled in your weapon of choice.

    And of course, the real pro tip is to install a mod which changes the hit feedback. 😅




  • Yeah, and you don’t have to know which fork to choose. Only the compatible fork will show up in the search.

    (I was going to recommend that, but had something in the back of head, that you needed a manual step to enable the configuration. But I just saw that this is described in the Plasma 5 version, not the Plasma 6 fork, so I guess, it’s not necessary anymore…)



  • I believe, that’s something which became impossible with Wayland?

    But it wasn’t very good under X11 either. Even back then, it was much less clunky to use the various KWin scripts, which offer tiling. Well, and by now Plasma has built-in semi-automatic tiling, which those scripts basically just configure, so they do now feel quite smooth.






  • Yeah, one of the largest pieces of software humanity has created, next to Google Chrome and the Linux kernel, which are all around 30 million lines of code.

    To give a frame of reference: With a team of 5 full-time devs at my dayjob, we can dish out a codebase of about 20 thousand lines over the course of two years.

    A browser might be somewhat quicker to build, because the requirements are relatively clear at this point and you can start implementing many standards in parallel. But yeah, it’s still just an insane amount of code.





  • I’ve only heard of them being trash so far. I was hoping they’d still have some resemblance of fun. But if the small fraction of folks who’ve upgraded to a Switch 2 actually were to play more than those on Switch 1, then that would be a pretty clear sign that it just isn’t fun on Switch 1.

    But yeah, I’m not yet taking that for granted from this piece of news. I would assume, they wanted to drop the Switch 1 so quickly, because then they can start extending the game in ways that use more resources, which might be fine on their other supported platforms.