Proof of the value of looking beyond the most base layer of news. You’ll make it easy to be fed a narrative that fits the elites worldview.
Proof of the value of looking beyond the most base layer of news. You’ll make it easy to be fed a narrative that fits the elites worldview.
Yeah I had a huge laugh, this is just gonna suck for the people who get suckered into it.
They’re not gonna stop until well past the point where it stops making sense. That’s the nature of this, the higher ups are always slow to react, but determined to chase what they perceive as a trend. Throw money at things in the hope of striking rich like fortnite, (honestly it’s little better than gambling) they have no understanding, or will to understand, the reasons why some games take off and others fail. So they mindlessly push thinking that’s it purely a matter of luck or timing.
so nobody feels ‘trapped’ in an unfun game.
I think this is an understated problem. It’s simply awful to be in a slowly losing multiplayer game that you feel you have no control over, and when you also simultaneously feel that you aren’t playing with people you care about. It’s pretty easy to start not caring about monitoring your behavior. After all, who cares if everyone in this lobby thinks you’re annoying or awful to deal with, you will never see them again, and if you do they won’t recognize you, so act out your frustration without fear of real consequences. I also don’t think bans for “bad behavior” actually address the reason people behave this way, it just encourages them to hide it in more subtle ways that automated scripts can’t detect, or that give them some plausible deniability.
This isn’t going to stop, just have to hope enough consumers have the wherewithal to say no to this sort of thing.
It really is a tale as old as time.