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Cake day: June 10th, 2023

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  • I just finished playing the remaster of this game! I was also pretty confused by it and can see why it got a lot of criticism.

    Her defense is that players end up feeling similar to the character in a meta kind of way. Players probably didn’t agree with the way the story was going, but pressed on anyways because they want a conclusion to the story, and that conclusion ends up being terribly unsatisfying. You could have stopped playing, just as the character could have stopped pressing on, but you didn’t. Now both you and the character have to deal with the crappy ending.

    It’s definitely a unique way to tell a story, but I’m not sure it’s a story that needed to be told. “All of that stuff you did was pointless”. Yeah, I know! I knew that at the start!

    She also brings up the “Abby Spectrum” which is more of an interesting idea. Trying to avoid spoilers, Abby is presented to the player at the start of the game doing something absolutely evil. She’s essentially the big bad villain. Later on you get her tragic backstory and see her do lots of nice things. The idea is basically, everyone hates her at the start, but how do you feel about her at the end? Are her backstory and good deeds enough to change your opinion of her? Where do you fall on the “Abby Spectrum”?

    Maybe the story would have been better if it focused more on this question instead of purposefully setting out to be unsatisfying as a meta way to explain why endless violence, fighting, and revenge is bad. Though I suppose there are a lot of people who might actually need that to be explained.




  • I don’t think there’s any moment that truly blows your mind. It’s a very slow burn. I found every run I learned something new that made me want to revisit old rooms and search out new ones. It definitely helps to take notes which is also fun in its own way.

    Sometimes solving a puzzle just gives you some lore but that was also neat too. There’s one note I found that stuck with me regarding following traditions. It doesn’t have anything to do with the game but it was great writing!


  • why don’t they program them

    AI models aren’t programmed traditionally. They’re generated by machine learning. Essentially the model is given test prompts and then given a rating on its answer. The model’s calculations will be adjusted so that its answer to the test prompt will be closer to the expected answer. You repeat this a few billion times with a few billion prompts and you will have generated a model that scores very high on all test prompts.

    Then someone asks it how many R’s are in strawberry and it gets the wrong answer. The only way to fix this is to add that as a test prompt and redo the machine learning process which takes an enormous amount of time and computational power each time it’s done, only for people to once again quickly find some kind of prompt it doesn’t answer well.

    There are already AI models that play chess incredibly well. Using machine learning to solve a complexe problem isn’t the issue. It’s trying to get one model to be good at absolutely everything.