• 11 Posts
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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I’d recommend you don’t watch this if you’ve yet to play the first game (either iteration). A few spoiler elements.

    It was kind of a given that this would be made, since, while the first has a great set of conclusions, it also sets up a really compelling cliffhanger element. The two games were supposedly written as one originally, and then split to two since it was getting long.

    Still, part of me predicts some people will play the upcoming remake, and then get so wrapped up in the ending they’ll just buy the old-fashioned SC so they don’t have to wait for the remake edition.


  • This often happens to me in RPGs because I’m missing some combat mechanic or fundamental.

    It’s made me want to design better optional tutorials for those games to help people discover certain strategies. Eg;

    “Hey, you have many different tuning macguffins on this character, but it means their stats aren’t built to any one strength. For an example, try using 8 yellow macguffins to build them for taunting/defense so they can use their self-heal unique, and build up stun on enemies each time they’re attacked.”

    Those things feel so witty to discover, but many RPGs now build up and prioritize so many systems it’s understandable people aren’t quickly attuned to them. What often gets me is thinking I’m not making the right decisions mid-combat, when my menu decisions around equipment/abilities are completely wrong.


  • My work computer is on W11. Notifications got much worse, and moved to a harder-to-reach shortcut. There’s a persistent bug with maximization, in which many forms of apps will suddenly take over the region normally reserved for the taskbar (no, I’m not referring to full screen modes) that so far as I can tell can only be fixed by logging out.

    The UI is worse, making settings pages even more confusing. Windows Explorer has dived deep into iconography, while still not being clear about what those icons mean. The new context menus are missing options, so they need an extra one to go back to W10’s options.

    This is of course setting aside their blatant lies about “It’s not spyware we promise we promise”, among so many other hundreds of problems. I’m doomed to stay on W10 for now to finish a project, but afterwards, I’ll be finding a distro I prefer.



  • I never played Remake, but when a YouTuber recently did a comparison video between some of their major scenes, I ended up respecting the original so much more.

    A great one was when the plate falls. The original made directorial choices that emphasized the brutality of it all so much better, especially by choosing to cut the music. It just seems like Remake’s director was adding so many things simply because he could, making short and direct scenes so much worse by excess creation.

    Of note, another JRPG from that general time period, Trails in the Sky, is being remade soon, and that one seemed quite a bit more faithful to me. Still taking liberties to change dialog, but only where it makes sense - they also greatly retooled the battle system with full respect for classic turntaking style.


  • That’s not always true when members of the team feel really motivated and inspired by a concept.

    I’ve been in that zone a few times before. “Well, I’ve been working for a few hours. I guess I should take a break and play a game. …Or, I could just keep at it…?”

    Of course, with such large teams now, you’re unlikely to see that happen to many of them. They’ll be working late, but usually zombies.









  • It sounds plausible Sony and Microsoft don’t have very fair algorithms to decide what a dev earns for their subscription. That’s an internal element, and we don’t get to see that calculation.

    Imagine a guy hears about Game Pass, and sees he can play Spiritfarer on it. “Spiritfarer!? That awesome emotional experience that everyone says they cried at? I’m definitely playing that!” 5-ish hours later, they’ve finished the game, and thoroughly enjoyed it, but the subscription is still going.

    At this point, the subscriber decides they may as well play State of Decay 2 mindlessly the rest of the month, often without much interest, but trusts another excellent singleplayer indie darling will arrive next month.

    I’d bet the algorithm may pay the SOD2 devs far more in that case because numbers show that’s what “kept them engaged”, not to mention live service games like SOD2 have DLC to entice people into.

    Theres absolutely a danger in that thinking, since most people bought a PS5 after seeing Sony’s incredible singleplayer games, and I believe that’s primarily what gets people into Game Pass too.


  • So this is basically an observation about raising prices. But I think there’s a misconception on social media that you have to be reading the news and on your soapbox to alert people to those things.

    Pricing has always very readily affected people’s spending behavior. Not just people that follow gaming news, but people browsing GameStop for whatever’s new. We’ve even seen that - stats are showing people spent much less on games this year. Some people are even spending less through the option of going for a subscription rather than buying 8 games through the year. The publisher plan is certainly to tune up that cost with time, but personally, I don’t think that plan has a high chance of success.

    And there’s a very worrying reality on the publisher side that gamers have many alternatives, especially as quality falls in these AAA products. You can imagine someone starved for a Soulslike might’ve spent $70 on generic copycat “Folly of the Dodgeroll 7”, if not for seeing Hollow Knight Silksong for $20 one shelf over.

    So basically, I never hated the subscription model itself as a “weapon of capitalism”; just the constant attempts to shrinkflate as has been happening to most else.





  • Many FromSoft games don’t strike that balance right. The ones I’ve tried, even the ones I successfully beat, gave me a groan of “Fucking FINALLY, now what mediocre reward and fresh hell do I get for that!? In fact, why am I playing this…?”

    Another example, Stellar Blade. I enjoyed the difficulty, and got pretty good at the parries against bosses; but usually only hit about 60% of them. That wasn’t good enough for the very final boss, which takes off about half your health for each one you miss. Only for that fight, I ended up turning down the difficulty - and it was still tough! And, I still felt rewarded at the end.

    One final example, Another Crab’s Treasure. It has some hard fights, and many difficulty options. I’m glad those were there…but I also just never used them. Also, it now has a NG+ that gets even harder.