

I know a former teacher in China who told me that it’s a very respected profession there, in the same way that doctors and lawyers are respected in the west.


I know a former teacher in China who told me that it’s a very respected profession there, in the same way that doctors and lawyers are respected in the west.


Racing sims are 11/10 in VR. Any cockpit game really. No going back for me.


I thought you were very polite and respectful, no worries.
I only know enough about aerodynamics to understand that I don’t actually know shit. I think most racing fans are in the same boat as me.
I’d love to learn more, and that’s really all that I was asking for.


Do you know the magnitude? If not, we’re both talking out of our asses. There must be some research or wind tunnel data out there about this, but I don’t have the numbers and I don’t know where to look.


I’ve been into sim racing for nearly a decade. There’s never been a better time to get into it IMO.
Sim racing games and equipment have gotten significantly better and cheaper over the last 5 years. Hydraulic pedals and direct drive wheelbases did exist, but they were in the $2k-$4k price range. Now you can get high quality gear with that technology for under $500.
iRacing and Assetto Corsa are still the kings, but we are spoiled for choice when it comes to excellent sims.
If you are any kind of gearhead you’ll love it. There are even thriving sub-hobbies for things like bass shakers and motion platforms, which add back some of the seat feeling that you miss out on versus IRL.
Did you do motorcycle racing IRL? I’ve seen crazy motorcycle sim builds with motion, lean, etc., but I don’t think serious simulators exist yet. I’d love to see it.
As for Tesla, I don’t think we can know unless a Tesla engineer/aerodynamicist chimes in. There are other more serious examples of executive meddling in engineering, like the use of visual cameras instead of radar/lidar. Working for them must be a hair-pulling experience for their engineers.


I’m talking out of my ass. I’m big into (mostly sim) racing myself, but I have no formal training or experience. You probably know way more about it than me!
If you’re a racing nerd then you know how strong the suckage can be. My car uses premium fuel and I get about 7L/100km on the highway. That adds up on long trips, so I try to save fuel when I can. I’ve tried drafting behind transport trucks. Even at only 90 kmph, I was able to get that number down to 5L/100km.
Electric vehicles have a lot of design features to cut down on aerodynamic and mechanical drag. Special hub caps, no grilles, low drag tires, etc. for the purpose of helping their main problem and selling point: the vehicle’s range on a single charge. I assumed the flush door handles were just another design feature for reducing aerodynamic drag, where every little bit counts.
Again, this is all out of my ass. I am well aware that aerodynamics are far far more complex than “smooth = better”, and that most cars are probably already designed so the door handles aren’t a problem. Maybe the door handles make no difference and having them flush is just optics for Tesla.


It comes into play much sooner than that when you’re designing for maximum range on an electric vehicle.


That sounds like the video stays on your device but the photos do not.


He said a ricochet was possible and put an argument together with video examples and distance numbers. You haven’t done much except express disbelief, and that isn’t very convincing.
You said a ricochet at the correct angle to land in the baseball field would be impossible, and you asked me to draw the trajectory.

Honest question, why is this so hard to imagine? He posted this video, can you watch it and tell me what you think? https://youtu.be/0ABGIJwiGBc
I think we all know this was probably just redneck shit, no argument there.


I’m still not seeing any issue. A bullet can ricochet in any direction. The first thing @AlDente@sh.itjust.works posted was a video example of a bullet ricocheting directly backwards (nearly straight up I think?), then ricocheting again off the ground and into the shooter’s earmuff.
He showed enough examples and hard numbers for distance to convince me that this could be a freak accident. If you want to change my mind, you’re going to have to provide counterexamples. I’m even convinced that it could happen with many bullets in a row if the shooting was consistent.


I think he made a good case for it being possible. That baseball field really isn’t far away from a bullet’s perspective. He mentioned his first time shooting tracers, which makes me think he has a lot of real life experience shooting FMJ bullets and seeing them ricochet. He posted videos showing ricochets, you can see them maintaining almost all of their momentum.



I am pretty sure this is the gun range and you’re supposed to shoot in the direction of the blue arrow. That big mound of earth is where the targets would be and is supposed to catch stray bullets. Something tells me that redneck fuckery was involved.

Found it on Google maps, I think I was right.
I had a Valve Index, currently own a Bigscreen Beyond. I tried the Apple Vision Pro and the Quest 3 at the same time.
I would recommend a Quest 3 for anyone, it’s amazing for the price. Visual clarity is 10/10.


Played through 64 a few years ago, still holds up great.
I should really play Legends 2.


The characters are all very different but the environments look extremely close. 0:18 in the trailer is Greenpath.
below the horizon in both cases