

Well, that’s not good.


Well, that’s not good.


I think a lot of people might clutch their proverbial pearls when they find out that AI has been involved with game development for years now.


Thanks for letting me know. I may pop in there just to look around. I’m 39.


Not me. I want to watch it flop again.


I mean, fair.


Is it as easy as handing a clerk $80? Not is it as easy for you.


I bit in response to the article itself and a bit in response to your(perceived) opinion on it.


A few points:


Oh, the content curation is going to go through tonial whiplash and I’m looking forward to it.


Does it have to be a solo protag?
Could be. Also equally possible I’m completely talking outta my ass.
I’m no psychologist by any means, but I’d say it’s because in reality you have to do those things. You have to do your first job interview, you have to apply for assistance, etc. And whether or not you like those things is largely irrelevant, they have to be done.
In video games you choose to do those things. And you’re largely responsible for if you enjoy them or not. And no one wants to waste time doing something they end up not enjoying.
Then I guess my only other advice is to come to grips is you’re never fully prepared for your first time. With anything at all. And it’s not just you. It’s that way for everyone.
Kinda. Whenever I play a multiplayer game that has a single player component I always finish the single player component first. It allows me to get a feel for the games engine, the general mechanics, and to practice in an environment where the only person I’m inconveniencing is myself.


So THAT’S why they allowed Battlefield 6 to be so good. Had to pump up those player interest numbers.


Sure, and as a consumer of a product, you are within your rights to do so. But I think that a lot of times there’s an underlying thread of entitlement that comes with a lot of the criticisms. The tone suggests more ,“how dare you make something I can’t play” and less “I’m not suited for this challenge”. There’s surprisingly little in the way of complaints about the game design that read as things that fit the theme and game vision. There are a few, but most aren’t.
And full disclosure I’m speaking from the standpoint of someone who while interested in a lot of the “git gud” genre games, can’t cut it 90% of the time. It took me realizing that I just wasn’t who those games were for before I was able to look at some of my options and realize they were just me and my sour grapes.


I have to agree. Although I would have said “the real easy difficulty is realizing that not every game is for you”. And sometimes that includes really popular games, ones that everyone else seems to be enjoying. And that’s ok.
Haven’t they lost almost all of the staff involved with the good games? At this point they’re in the same boat as BioWare. All the old guard is gone.