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Joined 1 year ago
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Cake day: June 11th, 2023

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  • so they embeded a separate launcher?? welp, it’s also not necessary, the EOS backend does not need the Epic launcher. As far as I know, the only cross platform/cross play back end is EOS. Sony have their own PC/PSN cross play in example of Helldivers 2. Capcom have their backend and the up coming Monster Hunter Wild is their first title to support cross play. (it was always separated in their past games.) Some big Chinese/Korean dev have their proprietary cross platform backend to support their mobile/console/PC games. (like Genshin)

    If you do know any 3rd party cross play back end service please let me know.






  • “Giving away free games seems counterintuitive as a strategy, but companies spend money to acquire users into games,” said Sweeney. "For about a quarter of the price that it costs to acquire users through Facebook ads or Google Search Ads, we can pay a game developer a lot of money for the right to distribute their game to our users, and we can bring in new users to the Epic Games Store at a very economical rate.

    Good for Epic.

    “And you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness. And it’s so much that often developers, when they’re about to launch a new game, come with us wanting to work closely on a timed release of a free game, just to drive user awareness of their next game. That’s been an awesome thing. And it’s been by far the most cost effective aspect of the Epic Games Store.”

    Good for developers, that have decent enough games.

    “We spent a lot of money on exclusives,” said Sweeney. “A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical.”

    Exclusives, of course this is the expected result, because that how game publishing/marketing works. People in this thread talking like publishers make a lot of money on 80% of their released games. (<-- it’s not, in case you did not get it. ) I think it’s just Tim Sweeney’s way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.







  • vs the linear plot AI, yeah, it’s super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the “gun” is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).



  • I don’t know which one you get but but there was a batch/period where the chinese made ones have really bad QA cause they are rushing productions for the hall effect sensor sticks. Usually it’s pretty easy to get replacement if you got a bad one. (just that the shipping time you have to wait. some vendor doesn’t even require you to send the broken one back. )

    there is a joystick test website: https://gamepadtest.com/ if you test with your controller and record video to prove their stick is pointing wrong way, you should have a good case to ask for replacement.

    I got the Gamesir T4 Cyclone Pro, it’s working really well for me except sometimes it disconnect when playing RL.( maybe it detects it’s fully charged and tries to protect it’s battery or something, hopefully there will be firmware update to fix it. or maybe it’s RL’s fault as I play other games with controller without issue for 2+ hours long session. all connected wired, not wireless. )




  • Well, they really need to nail the post launch fixes and still balance on content updates. I like this game a lot but the mission type is pretty limited at the moment. Also because of how they balance the game and weapon stratagem, even high difficulty level it is possible to solo the game. With the exception of 2 player required vault door. No other part of the game actually requires a full squad. The only thing that increase the likelihood that high difficulty needs more teammates and communication is the double cool down of stratagem and maybe future modifier that limits how much damage a solo player can dish out. And there is no real penalty if you missed the shuttle, as long as mission objectives are done, you at most lost a couple samples and some irrelevant XP and in game currency.



  • It’s fine really, and honestly have that group somewhere helps your enjoyment a lot even if it’s just one mission and you have to leave. There are plenty mission types to choose from with variable length of mission time across different difficulty levels. Like I am not the most grindy guy in my group(the top grinder is already over lv30 while I am only lv17.) And most of the base weapon from the free warbond you can unlock remain pretty decent as well. (one of the best guns so far is in the free warbond and only on page 4)

    There are plenty causal groups as well, much better than randomly public lobby IMO.

    1. public lobby the host can kick you and you waste all the time you sink into the mission.
    2. public lobby doesn’t really limit region that well and your connection heavily relies on host’s internet. So if you ever want to do pub games, host yourself so you are in control.
    3. discord is somewhat more tie to the account socially so people will behave a bit better than publish match making.
    4. there are on the fly lfg as well. plenty of options.

    like this on official lfg channel: