

This assignment is literally a fill in the blanks to complete a set of code to make it produce values expected by the assignment.
This assignment is literally a fill in the blanks to complete a set of code to make it produce values expected by the assignment.
I’m currently doing an online Master’s with Northeastern. Honestly not surprised this happened, the quality of classes is WILD.
Taking 2 classes per term, and each term so far 1 class has been very well designed but also insanely easy, while the other has been so poorly implemented that the course learning materials don’t actually help you do the coursework.
Probably most astonishing so far though is a course I’m taking now just served me with the literally exact same assignment that I did for a course I just finished. Now, granted that both classes are from the elective course choices, so not everyone will take both, but come on… and they grill me about plagiarism with every submission I make…
I had a decent time with it and probably would’ve played a 2nd run had the game not failed me because every faction (including the rebelling one) was too happy to pass the final law or whatever. They probably fixed that by now, but it was pretty souring.
See, people say that ad companies can use all this information they gather to better serve targeted advertising, but that’s just not my anecdotal experience.
I get served ads all the time in languages I don’t speak, for VERY specific job related audiences that I’m not even close to related to, state politics that I’ve never lived in, services that I’m already actively subscribed to, just the worst targeting ever.
If I have to get advertised to, I’d so much rather get an ad that could actually be at all relevant to my life, or even some generic ad over the total misses.
Like, if you’re going through the trouble to do all this shady shit to get my data at least be good at it using it…
What you’ve done looks nice overall.
Feels like your river is being pretty wasted though.
My expectation was combat would be more of a setup/payoff play style with situational skills and players suffering resource attrition over long fights and maps when compared to PoE’s use one skill to clear the entire screen as fast as possible so you aren’t one shot by a random rare that is harder than the map boss.
A lot of what they’ve said helped inform that understanding, but it’s really hard to meaningfully combine skills when mobs are basically trying to shoot/rush you as soon as you can see them.
Interesting that the post in my feed after this one indicated the Monopoly Go was the most profitable game of 2024. Mobile gaming is just multiple sets of almost entirely separate cultures from each other and other gaming spaces.
The only 100% effective method I’ve found is pulling the plug.
Idk about anyone else, but my struggles to even just execute the command to shut off a timer/alarm…
Contracts are no where near that standardized, it might just come down to the specific language/clause that was used, either done deliberately or just some lawyer group’s normalized process.
Ok, if you are against hard feelings, cross off anything that is directly competitive, that would be any game where players directly and willfully interact with each other in a way where one gains while another loses as part of the core gameplay. To varying degrees things like blood rage, root, monopoly/solarquest, everdell, 7 wonders, clank, carcassonne, ticket to ride, dominion, etc.
If your group must have competition, you’ll need to stick to independent competitive games, this is anything where players are primarily taking actions in their own space and are progressing largely independent from each other. Example recommendations include things like Quacks of Quedlinburg, Shifting Stones, most roll and writes (welcome to series, cartographer with a minor exception), cascadia, verdant, etc
If you can do without competing with each other, cooperative games are definitely the way to go to minimize hard feelings (it’d only come up then if someone thought another player did something suboptimal causing a loss). The variety here is actually pretty large: simple trick taking games like The Crew series Information sharing games, like Mysterium “Combat” games of all complexities (generally ascending: Lord of the rings storybook, marvel united, D&D board games, Heroquest, Stuffed fables, Atlantis Rising, legends of andor, horrified, Arkham horror, marvel champions, mansions of madness 2nd edition, spirit island, Gloomhaven) Mystery/puzzle games (Adventure Games series, Exit The Game series, Animals of Baker Street)
I’d also like to call out 2 other games specifically: Stella, while it is a 1 winner competitive game where your score depends largely on other players, the push your luck and prisoner’s dilemma aspect of how you earn points I think largely removes the feel bad aspect of competition. Kitchen Rush: pure cooperative, but it’s also a real-time game where everyone is taking simultaneous actions to run a restaurant in 4 real time minutes stretches.
Just wanted to add, for the fully cooperative Heroquest experience, they came out with an app for the new edition (but it’s compatible with the original base game) that fully takes over the Zargon/DM role.
There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.
Some human ones are also just actively really bad at it. As both a manager and applicant, I’ve seen they can hinder hiring good candidates.
If we’re copying Witcher 3 levels of content anywhere, can we leave behind like 95% of the ocean based points of interest? That was the absolute lowest point of the game for me by a mile.
Marvel Snap serves up poorly hidden bot matches and penalizes you for leaving as well. For example, they “reset” the ranked ladder every month, but retain their hidden mmr, and people with a really high mmr are MORE likely to face bots, because the system is designed to align your rank with their MMR, but if you leave the match, you forfeit what is essentially an ante used to determine your rank. But everyone gets some bots, and the amount varies based on several things, basically all of them manipulative to the player and their rank system.
It feels like assuming a lot of positive intent to guess that the match against bots is so that people can learn rather than trying to feed them a dopamine hit so they don’t get discouraged and fuck off, but maybe I’m a cynic.
It probably has to do with the inability/expense of the facility to be able to properly secure outside food against other more serious kinds of contraband.
So for 1, here’s a pretty explicit quote where he does speak out against the harassment “I call on everyone to reject harassment in all its forms.” @cynicalbrit (first comment).
Definitely unfortunate that while he was attempting to champion the cause for a discussion on ethics (which he had been involved with for years when that all happened), the mantle got co-opted by a bunch of terrible people. But at best I can only blame him for thinking he could right the ship at that point, and that’s not a large enough mistake for me to define him by.
He definitely didn’t “yell into camera”, both because he was just projecting his voice (I’m constantly confused when people can’t distinguish loud from yell) and most videos didn’t actually feature a camera shot. He was known for a lot more than his criticisms for devs for things like 30 FPS locks: he was an excellent color commentator for SC2, he prolifically provided coverage for indie games and was a huge consumer advocate.
As he relates to the topic at hand, he was a giant reliable source of gaming recommendations of his day and it’s disingenuous to suggest there haven’t historically been highly influential, reliable and quality creators to assist people in discovering games.
Let’s take windmill like in the example, it has 3 blades, each maybe at most 5 degrees wide (out of the 360 for a circle). So that covers 15 total degrees or 1/24th the wind area, so at absolute best, it’s about 4% of the wind power in that area being stopped. But the blades don’t actually capture 100% of the wind power, a good amount will deflect off, those blades are not 5 degrees wide, they’re less and they aren’t straight blades, so again they capture less. Further the blade only captures a small vertical section of its own footprint, so it captures dramatically less wind power. Lastly blades are spaced with a good amount of clearance from each other leading to even less wind power captured. In aggregate, even by entirely layman measure, these likely have an immeasurable impact on another wind farm.
I’d bet if you built a mile high, mile wide wind capture device that captured 100% of wind power going to it, and then put a 2nd one 1 mile directly behind that, you could just maybe get a few % measurable impact.