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Cake day: June 15th, 2023

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  • RightHandOfIkaros@lemmy.worldtoGames@lemmy.worldFable - Gameplay Teaser
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    7 hours ago

    Framerate does not look good. Hopefully that is because of YouTube, and not the game.

    Looks like they conveniently chose nearly all shots that do not show character faces. Except Richard Ayoade, who looks I think better than the first trailer. Background NPC faces at 0:17, 0:19, 0:20, and 0:27 all look decent, but one of the kid’s faces and one of the background NPCs on the left at 0:27 look off. Can’t tell if that’s just high motion and upscaler/YouTube artifacting, bad lighting, actual bad model, not enough pixels, or some combination thereof though.

    I did see what I think was the original main character face that seems to be unaltered/unchanged from the first trailer, which is a bit of a shame. (Looks like they tried to hide it/obscure it because they put a ridiculous chicken hat/helmet on that model during the character creation part that the face was at (0:09) which wasn’t present on the other face models. Double oof because of the male face model they switched to immediately after being literal Gaston/Prince Charming/Hercules face model.) They really did that model dirty especially considering how good Richard’s face model looks here. Hopefully they can make it look more like the actual model its supposed to be based on, or perhaps they can release another trailer showing the main character face choices under more optimal viewing conditions.


  • I know its kinda crazy for me to.suggest this, but hear me out:

    Hyrule Warriors Definitive Edition runs nearly perfectly in emulators on pretty modest hardware. Its not very difficult, but has a Games Journalist level Easy mode as well if thats needed. Its a Musou/Warriors game, so its basically mindless button mashing with the flavor of Zelda.

    Its a splitscreen game, so you only have to have it set up on one machine. The game has a story mode and a bunch of challenge modes as well to keep things interesting. Wide range of upgradeable charaacters with different weapons that change up their playstyles. And a lot of unlockable costumes.

    Downsides:

    • Nintendo
    • Have to use a controller (not a downside to me, but for sosme it is)
    • Getting the game can be a little challenging if you don’t know where to look
    • Setting up the emulator can also be challenging if you don’t know where to get the important parts
    • Can get stale after really long sessions of play

    Upsides:

    • No account or extra launcher required, boot the emulator and play the game
    • Most emulators have decent to great Linux compatibility
    • Fully offline - no randos joining or server outages when internet drops
    • Only two players can play, meaning nobody else can join after your partner, and Player 1 controls when Player 2 joins

    The only issue could be if you aren’t using a Nintendo controller, the buttons won’t match up, but there might be a mod for that. I know there are input mods for other games.









  • “Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”

    Literally Digital Foundry for the last like, 10 years.

    Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is “nearly perfect.” And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.





  • I hate Ubisoft, but I actually do think this was decided to happen before they unionized and is just bad timing.

    Decisions to close studios like this never happen so quickly and usually take multiple months between the time the decision is made to the time the actual closure takes place.

    It is possible that the studio caught wind that they were being closed and decided to unionize in order to capitalize on the bad PR. But this is all speculation since we don’t know every detail, and both sides will leave out various details to give themselves an advantageous position in the conversation.


  • I’d rather get whatever the newest/best I can afford when I need to upgrade. The 1080 Ti is tired but it still works well, so I don’t feel enough pressure to spend the money yet. Ive been looking at the 5070 Ti, but the price is still too high having only just dropped to MSRP in my area.

    Also, I never trust second-hand GPUs like I never trust second-hand hard drives. Too much money in it for someone to lie about the condition, or whether they smoke or not, etc. Less hassle when I buy new, especially if I need to RMA, even if it is a higher initial cost.



  • Breath of the Wild was a mid game, and a bad Zelda game outright. It ditched nearly everything that players had come to expect from a Zelda game. Tears was way better, but still lacked the feeling of being a Zelda game. If you removed all the Zelda assets, would anyone be able to truly call it a Zelda game? With Link to the Past all the way to even Skyward Sword I certainly could.

    But the effect the games financial success has had on Nintendo as a whole has been devastating. Nintendo is the kind of company that will learn all the wrong lessons and none of the right ones. They are literal Monkey Paw thinkers. They saw the PS1 outpace the N64 and thought “people want disks, okay lets pick this really odd format disk with a tiny storage limit instead of using normal ones.” And then when the Gamecube failed they said “oh, people must not want powerful hardware I guess, lets just sell people the same hardware again so its underpowered this time but add a motion control gimmick.”

    So when BotW was a financial success, they immediately believe that all of their big games need an open world, or need to be vast departures from what players expect from each series. It is truly tragic.