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Cake day: June 15th, 2023

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  • An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective.

    Open World Game - Gameplay and Design

    Ocarina of Time’s maps are NOT designed as non-linear areas with many ways to reach an objective. Areas in Ocarina of Time are funnels that direct a player to the exit or to the entrance of a dungeon necessary to the linear progression of the game.

    The only way to get to Dodongo’s Cavern is through the Path to Death Mountain. The only way to get to the Water Temple is from Lake Hylia. The only way to get to the Shadow Temple is from Kakariko Village Graveyard. While some areas connect, such as Zora’s Domain connecting to Lake Hylia, or Lost Woods connecting to Goron City, these are not “non-linear paths offering many ways to reach a goal.” Each of these is an item-gated shortcut, requiring progress in the linear game to obtain the necessary items to unlock the shortcut.

    Ocarina of time says “I know you want to go through that door, but it is locked. Come back when you have the correct key.”

    An open world game says “What is a lock? What is a door?”


  • No, Ocarina of Time was not an open world Zelda game. It was “open zone,” if that, and was only non-linear in like, two places. Only some of the temples as Adult Link could be completed in a different order than intended. Ocarina of Time is a linear game, with a curated experience. You more or less accomplish a task that unlocks the next place you need to go. Sure, you could technically go to the front door of some areas despite you never needing to, but doing so was pointless because it was just a barrier until you completed the necessary task to unlock it. The order of those places getting unlocked is more or less the same for every playthrough.

    This is different from the open world Zelda games, where going somewhere is technically never pointless, because you can always access everything from any point in the game (making Quest Items meaningless, which is likely why they were removed from those games).



  • Xbox tried to play nice and put their games on PlayStation. Sony didn’t return the favor. Because of this, Sony had more draw for consumers. “On Xbox, I just get multiplat and Xbox games. On PlayStation I get all of that and PlayStation exclusives too.” PlayStation hoarding their games to themselves created an imbalance in exactly the same way Nintendo works.

    Sure, it may be less pro-consumer for people that don’t own or buy an Xbox, but it was a problem for people that did buy Xbox. Xbox owners felt “Why did I buy this system when every other system gets the same games we get and more games that we don’t get?”

    It was an interesting experiement, but I absolutely believe survey results show people wanting exclusives back.






  • Though looking into it that might be problematic, having a white guy taking the role of a black man.

    If the voice fits the character, why does the actor’s skin color matter? I wouldn’t care if Master Chief was voiced by a non-white actor, or if Cortana was voiced by a non-white actress, as long as the new actor’s voice matched the original well enough.

    Darth Vader, a white character, was voiced by James Earl Jones, a black man. And Vader has been voiced by white men too. Who cares what their skin color is? I don’t. I just want a good voice actor in the role.


  • I do sort of wonder if they were purposefully waiting to release 1.0 when they could drop on other consoles. I have Valheim on Steam and it feels like the game stagnated in EA for a while.

    Maybe stagnated is the wrong term, it just feels like the game overstayed its welcome as an Early Access title. Like it could have and should have released earlier but was intentionally kept in EA for some reason.





  • The only thing I don’t really like about this trailer is the art style, particularly of the characters. Not liking the characters being photo-realistic, especially when the cutscene ended and the gameplay graphics were significantly washed out greys (growing problem in modern realistic games), you know the characters are going to look worse.

    I would rather they gone with an art style like Screamer, where the mecha and environment are semirealistic and lighting is good, but the characters are still cel shaded. I feel it would have fit better.



  • To be fair, it is entirely possible that top players wouldn’t consider something to be a valid strategy only because they never tried it and what they know already works well. Why fix it if it aint broke kind of thinking can lead to this, where someone experimenting can discover something new.

    This happens in speedrunning all the time, bunch of top players stagnate and then someone tries a weird new approach and shatters the record all the top players stagnated at previously. Only reason they stagnated is because they weren’t trying anything new, they were only doing what they already knew.

    Thats not to say new experiments always work, but to just hand waive it away by saying “none of the top players are doing it so obviously it isnt a good strategy” is kind of an invalid remark. I think OP should do some tests and then determine if it works or not. Maybe they change the meta with it, the worst is they got to play Mario Kart trying a new stat for a while. No big deal.