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Joined 1 year ago
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Cake day: August 27th, 2023

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  • just spend an hour of development time giving players the choice to disable it and literally everyone wins!

    As a senior games programmer, depending on the engine and a ton of other very game-specific stuff, I’d guesstimate that anywhere between a 5 minutes, 1-man job and a several days long task potentially spanning multiple poles (mostly thinking of LD, 3D artists and tech artists. And obviously programming and UI)











  • Meh. Don’t get me wrong, the USA joining world war 1 was the final nail in the coffin and likely cut the war short by a lot (and made it a slam dunk for the allies, instead of a pyrrhic victory), but compared to, say, Canada or Australia (not to mention the UK and Russia that both lost as much, if not more men than France) they basically didn’t fight. They joined very early and were invaluable in holding french territories throughout the war, which is why they both suffered more losses than the USA even though their militaries (and populations) were way smaller.

    WW2 USA was an absolute juggernaut though