ajikeshi@lemmy.worldtoGames@sh.itjust.works•Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'English
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2 months agoThe randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented
Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)
yep it was… which makes it more impressive to implement it this way