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anitarobs@lemmy.worldto
Games@lemmy.world•Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlashEnglish
1·4 days agoYes, it’s a two day old account doesn’t mean, I can’t speak when I’m supposed to, Dose it.
Or did your account eloped to how it is now?
anitarobs@lemmy.worldto
Games@lemmy.world•Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlashEnglish
42·5 days agoIt’s classic Nvidia hype vs. community skepticism. Huang’s defending the tech’s architecture, but the eye-test on those previews is what sparked the “AI slop” memes in the first place. We’ll have to wait for hands-on in actual titles to judge if it’s revolutionary or just another overreach. What do you think, worth turning on if it’s optional, or are you in the “keep the hand-crafted art pure” camp?
anitarobs@lemmy.worldto
Games@lemmy.world•Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlashEnglish
211·5 days agoFrom what Nvidia’s showing (and what Huang emphasized in that Tom’s Hardware Q&A at GTC 2026), DLSS 5 is pitched as “neural rendering” or “content-control generative AI.” It uses the game’s existing 3D data (motion vectors, scene semantics like hair/skin/fabric, lighting conditions) as grounded input, then the AI infuses photoreal lighting, materials, and enhancements while staying consistent frame-to-frame. Devs get tools to fine-tune intensity, color grading, masking, etc., so they can dial in how much “photorealism” gets applied without losing their artistic intent
anitarobs@lemmy.worldto
Games@lemmy.world•"Palworld is going to be the survival crafting game everyone always wanted" and "people will be shocked" at how big 1.0 is, says Pocketpair publishing leadEnglish
2·5 days agoI’d like to be more enlightened.
I’ll get there as time goes by lolz .