Doesn’t really seem spoilery to me at all. Alan Wake - and Remedy in general - is very into surreal weirdness and world fuckery. He’s mostly talking about audiences being receptive to pushing creative boundaries.
Doesn’t really seem spoilery to me at all. Alan Wake - and Remedy in general - is very into surreal weirdness and world fuckery. He’s mostly talking about audiences being receptive to pushing creative boundaries.
I don’t know if there’s a service that provides both functions. I’m sure there’s a way to do it - Lemmy posts are already accessible through Mastodon. Currently, I assume you would need the instance itself to offer both services under one account.
I suck at math, but if the mean is sufficiently over the “positive” threshold, and there’s a low standard deviation across reviews, wouldn’t this have the problem I describe? The more certain people are about the quality of good games, the less relevant the ratio becomes, which is perhaps the opposite of what you would want.
I played it - and if it was truly only made by two people is quite impressive - but it’s just alright. The world is very cool, and is structured around multiple levels of a tower each with their own language that you need to learn to progress. My main issue with the game is that the differences between these languages, and the puzzles built around them, aren’t particularly interesting or deep or varied. There are a few gems, but overall it’s much closer to a traditional adventure game than you might expect on first glance.
That said, the art and world design are very cool.
Edit: As an aside, it’s worth noting that the Steam Reviews metric is a tad misleading in a similar way to Rotten Tomatoes, in that it only gauges ratio of positive reviews, over what those reviews are actually saying. A universal consensus of a game being a 7/10 (if we assume 7/10 is positive) will appear “better” than a game where 99% of people believe it is a 10/10, but 1% think it sucks. It’s good at predicting whether you will like it, it is bad at predicting how much.
I don’t dispute they provide value, but why 30%? Why not 35? Or 25? or 80? or 3? or 29? I don’t know.
I’m curious, how much of that 30% do you think feeds back into making Steam better and keeping it running?
I think it’s better to reframe the question as “Are there downsides to Valve’s PC market dominance?” or “How is Steam’s 30% cut different from Xbox or Playstation?”
For the latter: it’s worth noting that Microsoft and Sony sell their hardware at a loss, and make up the difference through software, so there are obvious developer benefits to the 70-30 split. For Steam, the equivalent value-add for developers is only the platform itself, and I would wager for many of those developers the biggest reason for selling on Steam is not the feature set - though obviously useful - but because that’s where the users are.
So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.
But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.
But of course, that won’t happen, because Steam has no reason to change. That’s where the users are, and they are fine with the status quo.
people who sold millions of shares
Is there a source for people selling millions of shares?
Supposedly, a meltdown at sea is pretty low risk because you have the perfect heatsink literally everywhere around you, and its a molten salt design, which I think(?) (source: my ass) means that the fuel would at worst leak into the sea and immediately solidify back into some inert state.