bork@sh.itjust.workstoGames@sh.itjust.works•RuneScape creator unveils new MMO after 10 years of development: 'At times it has felt like an insurmountably ambitious task'English
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8 months agoI enjoy having some good grinds in an MMO, but have never enjoyed dailies. The allure of a good grind should be a reward with an understandable value proposition for the time investment.
- Grinding herbs can be sold for gold, or turned into items that help with combat. High chance to find, low value. Very grindable task you can perform solo.
- Loot with low drop chances and a not as significant impact on gameplay can be attractive for a long grind with a payout that is permanent, but less noticable or maybe even situationally useful.
- reputation grinds that unlock things in bulk can be nice, especially if it’s don’t well and feels like you’re earning the trust of the faction.
Part of the joy for me is the self-direction of where to spend the “grind” time, and that’s totally lost with dailies that feel like a chore you can’t fall behind on. I want to discover better methods to optimize my character and the things that my character needs, I don’t want a chore list.
Swag was my nginx introduction, and it was mildly confusing because I ran it on docker and didn’t understand how to edit configs at the time. I’d recommend following a guide instead of winging it like I did 😅