dual_sport_dork 🐧🗡️

Progenitor of the Weird Knife Wednesday feature column. Is “column” the right word? Anyway, apparently I also coined the Very Specific Object nomenclature now sporadically used in the 3D printing community. Yeah, that was me. This must be how Cory Doctorow feels all the time these days.

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Cake day: July 20th, 2023

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  • All of the updates and content expansions and so on and so forth have really made Isaac unmanageable in that regard. Throw in the fact that there are quite a few item drops that are objectively detrimental in basically every situation so that a not insignificant fraction of the item pool is just trash drops that nobody in their right mind would ever pick up, and it gets ridiculous quickly. Once you have enough unlocked that you’re regularly getting runs down into the lower sub-basements of hell, unless you’re an absolute guru the meta is literally just to meta. Know a couple of the game-breaking combinations off the top of your head and cross your fingers that you’ll run across all of the components. Ignore all other risks.

    This is in stark contrast to e.g. Dead Cells, which is why I’ve got such an immense respect for the latter. If you’re willing to adjust your play style slightly, every single drop in Dead Cells is a viable weapon that can be deadly in the right hands. You could be wielding a legendary golden abyssal trident, sure, but you can also just as well beat the shit out of all the boss monsters with a pair of frying pans tied together with some rope. It must have taken an immense amount of work to get all of that even vaguely balanced and ensure that there were no duds, wheras Isaac’s strategy seems to be more just throwing shit at the wall (probably literally…) to see what sticks, with a garnishing of deliberately adding things to troll the player for the lulz.




  • I believe initially this was supposed to be part of the appeal. Any item may or may not screw you over if you don’t know what it does which is in keeping with Isaac’s theme of being beat down by your circumstances. Part of gutting gud was intended to be memorizing what the often idiosyncratic items actually did. Except now with years of updates and content expansions there are so many items it’s unrealistic to keep track of it all anymore. In the early days I might have disagreed with this but now it makes sense.

    At least according to the patch notes you still have to collect an item the first time to get its full description, and the new descriptions don’t show at all until you beat Mom for the first time (i.e. you clear at least one basic run), so new players still get to experience the Fun and excitement of potentially getting hosed by an unfamiliar pickup.












  • I said it in the last thread and I’ll say it again here: I do not give a single flying fuck about any political motivation behind the changing nor changing back of the Cracker Barrel logo, either real or simply perceived, but their new logo was objectively terrible. It was so bland and unmemorable that whoever designed it should have their Macbook confiscated and be catapulted into the ocean. That is, the both of them. But preferably one each into different oceans. I don’t know how much that braindead rebrand cost them in consultancy fees but I hope they can ask for a refund.