she/they/it // disabled personal trainer, luddite game dev, walking oxymoron

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I crunched like hell in my mid 20s on a live service game that I enjoyed playing, was well loved and consistently played by a few fans, and had a few unique ideas in its niche. I gave up a lot of life for that game to see the light of day, under extremely tight timelines and wavering support from a flakey publisher.

    It lasted less than a year in release because of a few mistakes in early access and it inhabited a saturated market that seems near impossible to penetrate now. The console ports that caused the worst months of the crunch never even saw a release.

    Me and the rest of the devs would love to just play the game again, but the game’s kinda just rotting somewhere in storage of a publisher that long ago tried to pivot toward NFT/metaverse bullshit, to predictable results. Outside of a few early playtest builds a few people have (and definitely aren’t supposed to) we have basically no way of playing it ourselves, much less letting others play it. We couldn’t even get much approved to show in a portfolio once the studio closed and the assets went to the publisher. It makes me really sad and I’m no longer in game dev / tech at large professionally for that reason. This story is not unique, this is pretty much just how the industry works and devs near-universally feel screwed over by it.




  • definitely seconding this - I used it the most when I was using Unreal Engine at work and was struggling to use their very incomplete artist/designer-focused documentation. I’d give it a problem I was having, it’d spit out some symbol that seems related, I’d search it in source to find out what it actually does and how to use it. Sometimes I’d get a hilariously convenient hallucinated answer like “oh yeah just call SolveMyProblem()!” but most of the time it’d give me a good place to start looking. it wouldn’t be necessary if UE had proper internal documentation, but I’m sure Epic would just get GPT to write it anyway.





  • I haven’t played the witcher specifically, but I do think it’s worth pointing out that this is the usual experience for women playing mainstream male-led titles with romance arcs. women have been playing and enjoying the witcher for a long while, including its sexual elements. if it’s possible for us it could be possible for you too! I know if I’m replaying Mass Effect I’m actually probably more likely to play as male Shepard (because I can’t be gay with Tali 😫)

    ultimately one of the coolest things a game can do imo is encourage you to step into the shoes of character unlike yourself in a situation you’ve never encountered and ask you to make decisions as them. If you’re uncomfortable roleplaying romantic enounters as a woman, there might be some value in trying anyway! you may find the experience to be more similar than you’d expect. I recognize it’s probably more complicated if you have more paternal feelings toward her, but telling her story from her viewpoint does mean including elements that conflict with how she’s seen by Geralt - it’s her story now and it’d be a disservice to only include what’s comfortable from Geralt’s POV.

    In any case, sexual content may be in the game and referenced here and there, but if it doesn’t interest you I expect you’ll be able to not see it. correct me if I’m wrong but my understanding is that you could play Geralt as aromantic and asexual if you wanted, yea? I imagine the same would be true here too.


  • I am so happy to hear you found something that worked for you and it sounds like it was a hell of a fight but that kind of intense care can be so impactful if it’s the right fit for you. It sounds not unlike a good psychiatric crisis center but more focused on treating physical symptoms that are often deeply interlinked with mental health in a way few providers treat effectively.

    ultimately no two cases are the same and I feel like I’ve needed the opposite treatment in some respects. I hit a wall with PT and strength conditioning and while it’s definitely still an important part of my recovery, it seems that isolated muscle strength is not the problem, and it’s actually possible I’ve been overtraining to try to feel better. best working theory is I’m hypermobile and instinctively locking my joints to retain stability. I generally have a lack of sensation and don’t feel much direct pain, until my posture / muscle arrangement is so out of whack that I can’t function anymore.

    so the work has been more focused on building bodily awareness and imporoving proprioception, and when I work out it tends to be pretty freeform and meditative and I have to aim for working out less than I want to but making the most of it. I have a provider who does specialized massage therapy combined with somatic work, and acupuncture has been an amazing low-impact way to poke into my fascial tissue and get it to chill the fuck out a bit. PTSD work and psilocybin have also been really helpful. I needed a muscle relaxer in the early days but am glad my doc stopped prescribing it after a few months. definitely getting back to feeling more normal though I suspect it won’t ever fully go away. but I’m happy to have been forced into building up this much awareness of how my body works.


  • chronic pain conditions are something our healthcare and disability systems specifically don’t handle well and I haven’t met anyone suffering from them that doesn’t want to [redacted].

    my experience with it has been nebulous and hard to diagnose but incredibly disabling. certain treatments like acupuncture or cupping that specifically target fascia, or shit like somatic therapy, aren’t really legitimized by insurance so absent of a diagnosis with a known intervention your choices are to go to a pain clinic and take something possibly addictive or pay your way into alt medicine providers who can either be exactly who you need or hokey grifters.

    and I can only imagine the hell that insurance companies put you through for surgical interventions they are supposed to cover but definitely don’t want to. reading my partner’s rejection letters from her company disability provider has been fucking fascinating



  • That’s been my experience with GPT - every answer Is a hallucination to some extent, so nearly every answer I receive is inaccurate in some ways. However, the same applies if I was asking a human colleague unfamiliar with a particular system to help me debug something - their answers will be quite inaccurate too, but I’m not expecting them to be accurate, just to have helpful suggestions of things to try.

    I still prefer the human colleague in most situations, but if that’s not possible or convenient GPT sometimes at least gets me on the right path.




  • That’s a good question! It’s definitely very rare that a birth name is entirely necessary to use in conversation, but an occasional situation comes up where I’m talking to an old friend about someone who’s since transitioned and I need to use a deadname to let them know who I’m talking about. Generally I say something like “so I ran into Denise, you knew her as Brett back in the day, etc etc etc” and just use Denise from there on. If the person I’m talking to isn’t caught too off guard by that, it’s a very smooth and natural way to handle that as a matter of circumstance and move on to using the preferred name quickly.


  • Generally, using their current preferred name/pronouns (or neutral pronouns) is best. She’s still the same person, so it’s true to say Caitlyn Jenner won the 1976 Olympic Decathlon. If any other facts about the event itself were directly relevant to the conversation, that’d be ok - e.g. it would be accurate and inoffensive imo to say she won the men’s division.

    But name/pronouns change all the time otherwise so it’s more normal to use the current ones. If Ms. Jones gets married and is now Mrs. Smith, it wouldn’t be inaccurate to talk about Mrs. Smith’s car breaking down last summer.


  • While this is true to an extent, from experience this line of thinking has its limits and is very easy to misapply. On the one hand, yes you can tell people their ideas do not gel with the vision of the project, and sometimes that’s the right call. And sometimes doing this a lot is best for the project.

    On the other hand, even if a majority of the work is coming from one person, not only does your community learn your project, they also spend time contributing to it, fixing bugs, and helping other people. I feel it’s only to a project’s benefit to honor them and take difficult suggestions seriously, and get to the root of why those suggestions are coming up. Otherwise you risk pissing off your contributors, who I feel have the right to be annoyed at you and maybe post evangelion themed vent blog posts if you consistently shut down contributors’ needs and fail to adapt to what your users actually want out of your software. And forking, while freeing and playing to the idea of freedom of choice, also splits your userbase and contributors and makes both parties worse off. It really depends on the project, but it pays to maintain buy-in and trust from people who care enough to meaningfully contribute to your project.


  • To be fair, Bluesky does have “blocklists” maintained by other users that you can opt into, and quite a few popular ones exist with active maintainers who take and act on reports pretty quickly. So you still can delegate moderation responsibilities. One advantage to this is that you can opt into a few blocklists based on what you personally want to block - separate lists exist for hateful bigots, crypto pushers, and so on. I gave it a shot out of curiosity and haven’t run into any issues yet, but that’s just me.

    I still prefer Mastodon for broader AP integration, and I think blocklists aren’t discoverable enough outside of word of mouth, but I am curious to see how that turns out for Bluesky. Certainly an improvement over Xitter imo.