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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.


  • Are you challenging me?

    For the most part, it’s not hard to find them if they’re doing the things I said and you pay attention while they do it. Look at how many titles a publisher has on Steam, see if they have a wikipedia page and if so if there’s monetary info involved. Recognizing a dev/publisher might also be part of it.

    Also with self-publishing never being easier, some of my skepticism starts there. Another is games seeming somewhat shovelware-esque or like they’re trying to ride the wave of some other successful game/trend and that’s why targeting consoles early-on is likely important to them for the money.


    I originally wasn’t, but off the top of my head some of the stronger examples:

    Just because something is cute pixels that does not mean it’s indie. A good introduction to this is the existing discussion of Dave the Diver and its ties to Nexon. EDIT: Also, lootbox controversy with Nexon and Maplestory

    One involving unpaid marketing and crowdfunding/early-access: tinyBuild. ~$473m IPO. Publisher of Hello Neighbor, which also has some controversy around it on quality (also mobile games with micro-transactions, because kid audience). While searching on this, I also saw someone angry about them doing testing on Steam and then a post-launch Epic exclusivity. EDIT: Also one of their games not having all content available on GOG.

    The game Roots of Pacha had a license dispute (I do not know the cause, but the dev did end up getting the Steam rights) their original publisher had at least 6 different accounts on Imgur (and they also did the crowdfunding/EA thing too, and no it was not like 1 game per account either and some of those accounts are mysteriously gone now). Same publisher was in the news about controversy over boob physics, and I don’t doubt it was either suggested by the CEO for the headlines or just marketing clicks if controversy hadn’t have happened.


    Even if people don’t care about stuff like this enough to stop buying the games, I hope they at least try to not enable or reward blatant self-promotion (particularly the more dipping and questionable practices involved) on the fediverse


  • And don’t confuse high budget indie studios with AAA game developers

    On the other hand, there are a lot of publishers out there who really shouldn’t have things called indie when they’re involved.

    The ones who have struck gold (perhaps multiple times) and are already worth multiple millions, publicly traded or even owned largely by investment firms. Some like this still footing everything on the players (crowdfunding and then early access) and on top of all of that going onto places like Imgur and Reddit and doing unpaid marketing there (doesn’t seem great for the actual devs, and then there are things like multiple accounts/sockpuppets/deleting+reposting etc).

    And even without the unpaid marketing stuff, a publisher has a lot of ways to screw over developers and/or players usually with the goal of money in some form.








  • Huh, I’m using technology as an escape from woodworking. Lack of space/tools and a few times when I tried to do something the wood was too seasoned (last thing I tried was whittling hoping to do it in my room anytime and not have dust as an issue, cheap folding knife probably didn’t help)

    Well not fully true on the escape part, I just drop things really easy when I run into issues like that. Well that and I haven’t done anything noteworthy with technology or woodworking.


  • It was a streaming site that pulled from a large amount of other sources automatically.

    Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)



  • I tried a cheap pair and my takeaway is that this technology needs a specific amount of contact pressure, and with no mechanism to assure this (do the “name brand” ones have something?) a poor fit means it doesn’t work at all and then if you fiddle with the position you can get something that basically turns your ear canal into a speaker (at least it doesn’t seem like it’s actually going direct, at least for most of the sound).

    Also using a headphone amplifier, loudness normalization is an issue especially as certain content clips while some doesn’t. This one probably directly relates to cost.






  • I backed up all of my own files except the jars apparently (because when you download every one they added up, and I didn’t do that when the servers were at stake). I even had a launcher still logged in but none of the files will download now. Prism is lame (but understandable, I guess) in that it just says “contact microsoft support if you didn’t migrate” or something like that, but you can just copy over accounts.json from polymc to use an offline acct. Though a few mods I’ve tried don’t work (and I feel like mod discoverability might not be the best?).

    Also a small bit not directly in reply to you: I’m pretty sure this is actually the second migration too, at least for accounts that were started on the minecraft website (username–>email login+mojang acct). But of course searches only give info on this one.