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Joined 2 years ago
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Cake day: August 9th, 2023

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  • UE5 performance is fine these days if the game developer actually utilizes the tooling in place to catch problematic assets, sequences, blueprints, and more. Now, those tools may not be the easiest to use, but they do exist, and, with official documentation. It’s got challenges, but the tooling exists. In 5.5 there was even an expirmental plugin released that’s supposed to help with the burden of integrating this work, so it’s obvious there’s effort being put into providing tools for developers to make performant games

    The problem is that takes additional time in a production pipeline, and is uaully pushed off to the side til the end of a game’s dev cycle instead of the beginning, if it’s done at all. And due to the way that many game studios are funded and operate, it’s not uncommon for product quality to follow the model of delivering features first to meet funding milestones instead of focusing on making sure the work that’s being introduced is also performant.


  • Screen space.

    I work in tech doing performance, memory management, and developer workflow tooling and automation for a large 3D Rendering/Creation tool.

    Being able to throw a long setup doc, or a large class file on a 4k portrait monitor allows me to read things through with a ton of context and far less scrolling.

    It’s also useful for putting two window tiles that have related content, or one is a reference content.

    I currently have a tie-fighter monitor setup (2x4k portrait on either side of a ultrawide) and will put comms and email/calendar on my left monitor, core work in the center, and overflow reference/research on the right.

    It’s less hectic for personal use, but I still use all the space.













  • I was on the fence of asking for one for my birthday late last year for exactly this reason.

    What tipped me over was that I took a look at my Steam library and realized I literally have hundreds of indie and AA games that I’ve never played or have less than 4 hours in that I always meant to go back to. And that was it, I decided the Steam Deck was going to be my indie gaming experince platform. It has been amazing at doing this, and I’ve been chewing through my indie game library like crazy, and have picked up so many more that I’m loving gaming again! I can see myself keeping the current steam deck around and will be used regularly for at least the next 5 years.

    If you’re looking for a portable machine that’ll tackle most modern & higher end games, either look at the alternative SteamOS portables or wait for the next Steam Deck (the touch screen, D-Pad, Sticks, and dual touch pad make it the best choice for best I out options for game compatibility).

    However, if you want a great machine for indies, AA, older AAA titles, and console EMU, the current hardware is amazing and worth the price


  • What I find hilarious is all these companies doing this shit after all the advancements in programming languages and paradigms in the last few years.

    Thanks to tools like Node.js, React, Flask, Reflex, OpenAPI Gen, GoLang, and more, people that are fed-up and have the know-how can stand up competing technology in record time.

    I look forward to see what comes out of this corporate power grab. Hopefully there’s not a lot of pain and suffering alkng the way.