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Joined 2 years ago
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Cake day: July 12th, 2023

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  • He wildly misunderstood/misrepresented the initiative two videos in a row (and continues to ten months later), and he continually discredits the entire initiative because of contrived edge cases.

    I think this paragraph from this twitter reply really sums it up:

    My dislike of the initiative stems entirely from the wording to keep all games in a “Functional Playable State” after sunsetting which is not possible for all games and could limit what kinds of games people make in the future.

    The idea that creativity would be hampered because games would have to remain playable when the company shuts down servers one day is ridiculous. Can you imagine if we talked like this about anything else? “We can’t force every phone to use the same USB-C charging port because it would be too technically infeasible to do so and hamper creativity.” “We can’t outlaw CFCs because they’re useful chemicals and it would be technically infeasible for some products to be made without chlorofluorocarbons (the things that fucked up the ozone layer).” “My dislike of the initiative stems entirely from the wording to ‘make cars limit their emissions’ which is not possible for all cars and could limit what kinds of cars companies make in the future.” Ridiculous.

    It’s absurd that I’m not exaggerating when I say his opposition to Stop Killing Games entirely boils down to “I think companies should be allowed to take games away because it would be really hard for them to leave some games playable when they’re done supporting them 🥺”

    I used to passively like Thor, but when I watched those two videos he made last year about SKG I lost all of my respect for him.







  • I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that “modern graphics” games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator.

    Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use Rare to play my EGS library because it’s so bad).

    Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it’s sold on.

    And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?







  • I had a few metadata issues with Jellyfin until I changed the primary metadata source to be the same as what Radarr/Sonarr use so they all the file names match up and I’ve had no issues since.

    I also don’t have a notable issues with subtitles in Jellyfin, but maybe your requirements have more friction. Have you tried the (iirc included by default) Jellyfin plugin to automatically download subtitles for your stuff? Or the *arr program that handles subtitles (I forget its name)?


  • If you use the public instance you don’t need to set up or host or install anything. You can selfhost it if you want, but the public instance works just fine.

    One person goes to the web page and starts a room. The other can join the same room by knowing the name of the room. (It will generate a link when you create a room to make it easy to send to someone so they can join by just clicking the link.)





  • They could create a new flag for Abandoned Early Access games. If an Early Access game hasn’t been updated in a long time, that could trigger an automatic email to the publisher saying “Hey your game hasn’t been updated in a long time and could be changed from Early Access to Abandoned Early Access. Consider updating the game or store page to keep Early Access status. If you would like to switch to Abandoned Early Access, you can ignore this message and it will automatically update in two weeks or you can manually change the status on your game’s Steam page.” Wouldn’t really need more employees to handle this unless the current employees are all too busy to implement something like it.


  • I swear there was at least one more server I looked at but passed over and I cannot recall the name.

    Maybe Jellyfin? It’s best at movies/shows but it also handles music (and more). The native music experience isn’t great but it works. For Windows/Linux/Mac you can use Feishin (I use and mostly recommend it, also you can use the web app version). Android has Symfonium I use and highly recommend it, also it works with FAR more than just Jellyfin). I don’t use iOS but I just looked for an iOS app and found AmpFin (not to be confused with Finamp).

    You said your users have their own libraries. Jellyfin works great with this. Out each in its own folder, create a new library for each in Jellyfin (pointing to each folder), and you can choose which accounts can see which libraries (and optionally let them manage libraries too so they can delete songs or modify metadata for the libraries they have access to).

    I’m a fan of Jellyfin if you couldn’t tell…