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Joined 1 year ago
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Cake day: June 18th, 2023

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  • Just looking through my HLTB at things I’ve done recently:

    The Ace Attorney series Sucker for Love Coffee Talk Haven (good for co-op)

    If you want a bit more gameplay, but still chill:

    Paradise Killer Braid Brothers: A Tale of Two Sons

    More gameplay focused:

    Control Portal Wargroove Cat Quest Knack (I know it’s a meme, but the games are actually pretty fun)




  • What makes you think the PS5 isn’t growing how they need it to? It’s outselling the Xbox and it isn’t close. In a less direct comparison, it’s outselling the Switch. It’s outselling what the PS4 did, and that was successful. I don’t understand where this sentiment that the PS5 is struggling is coming from. The second half of your first sentence even mentions that they’re really dominant right now.

    I also don’t understand “PC overtaking any one console”… Like, how is that even a comparison? When was the last time there were more consoles than consumer PC’s… The SNES era? I’m not even sure about that, you might need to go further back.

    Even if you want to talk about just gaming, that’s tricky to even start to compare. The closest I can think of is that according to this Steam averaged 120 million monthly users last year. According to this, PSN averaged 118 million monthly users in Q4 2023. That’s pretty much dead even. I don’t think it makes sense to add other platforms to the PC side without adding in Nintendo and Xbox to the console side, in which case… Consoles have more users and it’s not close. And they both are just a fraction of the mobile gaming market anyways.

    Sony has absolutely proven that they can generate the unique exclusives that sell consoles. That’s… Why they have the best-selling console right now. Their strategy is working. You could say this about plenty of other consoles at points in the past (PS3, WiiU, 3DS, GameCube, N64, Xbox One). If you even said this a couple years ago about Sony struggling to manufacture PS5’s fast enough that might make sense. But they’re currently dominating the home console market. So I don’t understand why you think they’re struggling or need to drastically change the way they do things?

    Just to clarify- what strategy are you predicting that they will change?


  • ITT: a bunch of people saying “I won’t”.

    You’re probably in the minority. There’s 16k subscribers in this community and, currently, about 30 million active users on Steam. Most of them have never heard of Lemmy, and heck a lot of them probably were never on Reddit. The PS5 has sold 50 million units- that’s over 3,000 PS5’s for every subscribed account here.

    A lot of users here have PC’s that approach or exceed the PS5’s capabilities. You have fancy expensive monitors, a nice desk and chair, a gaming mouse and mechanical keyboard. The people this CEO is talking about don’t. They may have an old desktop from the pandemic, or a laptop. They might just use their kitchen table as a desk.

    Or, heck, they might not even have a desktop or laptop at all. It’s still early, but there have been studies suggesting that Gen Z and Alpha are using PC’s less and doing more of their computing on phones and tablets.

    Overall I thought it was great that Sony started releasing their games on PC (and especially through Steam, usually with pretty decent PC ports). It’s great to give consumers more options. Delaying the PC release probably means more time for the devs to work on the port (Sony’s PC ports have been mixed on launch, but even the bad ones have gotten fixed pretty quickly afterwards, and it’s been a while since the last one). Delaying PC versions seems like a pretty reasonable compromise.


  • Sony absolutely did sell consoles directly to consumers. That’s how I got mine lol.

    Sony has absolutely no interest in enabling scalpers. They gain nothing, and in fact lose out on revenue because of it themselves. The PS5 initially sold at a loss, with the assumption that buying games, accessories, and subscriptions will turn the whole ecosystem profitable for Sony. Scalpers arent buying subscriptions. They probably aren’t buying games because the digital market makes the supply close to infinite. They probably aren’t buying accessories because the supply was similarly not restricted. So the only thing scalpers are doing is giving Sony a loss, delay the consumer’s ability to buy anything that’s profitable from Sony, then taking more cash out of the hands of consumers that, arguably, might have been used to buy more games/subscriptions/accessories. Sony has absolutely nothing to gain and quite a bit to lose from scalping.

    Scalping affects all kinds of industries. It’s only even possible when demand exceeds supply at a given price point. I have no reason whatsoever to believe Sony was purposefully restricting supply (it was in their best interests to produce as many units as possible).

    Any further action restricting scalpers would be the responsibility of retailers. Sony can’t just force Target or Wal-Mart to incur additional expenses to start tracking who is buying PS5’s and restricting those. Even when retailers do it, it’s usually a joke to work around. Heck, the minimum-wage employees tasked with enforcing such rules might be the ones doing some scalping to try to supplement their income.

    The only way to eliminate scalping is to make it unprofitable. One way of doing that is… Just don’t buy from scalpers. But consumers cannot organize and behave rationally like thaf- the free market is often a downward spiral of bad decisions, and a lot of casual consumers just don’t care about spending a couple hundred dollars more.

    The other way is to raise prices. If Sony and Wal-Mart are selling something for $500 and a scalper can flip it on eBay for $900, getting $400… That means that consumers are willing to pay $900 for that item. Perhaps it should have originally sold at retail for closer to $900? But then the narrative would be that Sony was overcharging- that the PS5 was a luxury item for rich people only. Even if it sold out, the stigma would stick for the whole generation (like the PS3).

    Sony made a product everyone really wanted and charged less than they could, and you want to blame Sony for actions of all the people between you and them?

    You said the experience of building a PC was great (it can be- I’ve built several myself), but aren’t you forgetting about all the shortages, supply machines issues, and scalping that happen within that industry as well? I never saw pictures of cryptofarms with tens or hundreds of PS5’s hooked up. NVIDIA, Intel, and AMD have all received criticism for not doing enough to prevent scalping for various product launches over the past few years- are you bringing the same energy to them?

    Nintendo arguably has restricted supply artificially with things like Amibo and there were allegations they did so with the Wii as well. Are you boycotting them?

    It’s perfectly fine to just… Not want a PS5. PC’s are good too, and a lot of people have both.



  • I fell into both.

    Bought Skyrim on PS3 a few months after it came out. Had an absolute blast and it immediately became a favorite for my wife and me. The load times were terrible and there were bugs, but the bugs were usually just funny visual glitches. The DLC came out and was fantastic - I still wish they released more.

    Eventually built a new gaming PC. My wife really wanted to try the earlier ES games so we bought the physical PC pack with all of them in it. The load times were way better with an SSD. The graphics and frame rate were way better. At that point patches had fixed a lot of the bugs.

    I tried some mods and found that most of them aren’t even worth the time it takes to browse for. 80% are just adding softcore porn that ruins the aesthetic. Another % are shit posts like replacing dragons with a model of Thomas the Tank Engine or replacing bears with Shrek- funny for maybe 30 seconds but not worth actually playing. 5% are other weapons that are just overpowered. The I’d guess about 4% are decent UI and graphics mods, some of which have since been rendered obsolete by newer editions. Probably <1% is actually good new content that I’d want to play, but even most of that isn’t as good as the base game.

    It’s a similar situation with tabletop homebrew. Everyone and their mother thinks they have some great ideas, but in practice they usually aren’t as fun as the main product. It’s hard to compete with a corporation spending millions of dollars to pay people to work things out.

    Add in how annoying it is to mod and how, even without any updates, it tends to break things. Skyrim has a reputation for being a broken and buggy game, but in my experience on multiple platforms (I eventually got the Switch and PS4 versions too lol) it’s really pretty solid. Back in the day when it was common to see posts complaining about how buggy the game was, 90% of the time you could dig into it and find that the OP was using a crap ton of mods.



  • paultimate14@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
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    3 months ago

    I mean… You can just go read the patch notes to find the things they’ve fixed and improved. Going from playing the original Skyrim to the Anniversary edition is similar to what a lot of other companies would try to call a re-make.

    And with the horse armor- Todd Howard has since claimed in interviews that was priced that way due to pressure from Microsoft. It was the early days of experimenting with online digital content distribution. It was the time when most phones still didn’t have touch screens, but had some level of Internet connectivity. People were paying $1-$5 for low-quality 30 second music clips to use as ringtones, or UI skins. I don’t think this has been corroborated by anyone else, but it certainly makes sense.


  • paultimate14@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
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    3 months ago

    What game has released for 100 pounds? In the States I can’t remember anything over $70, unless you’re looking for special collector’s editions. Which is more than just a game and not really a fair comparison.

    And also games absolutely used to be more expensive. On the N64, Killer Instinct and Turok both released at $80 in the US nearly 20 years ago. That’s about $155 today. Virtua Racing was $100 in 1994- that’s $210 dollars today.

    Gaming’s very roots are micro transactions: arcades. They were designed to suck quarters out of children’s pockets. Then with home consoles it was the rental market: games like the Lion King and Battle Toads are famous for being reasonable experiences for the first couple of levels, then adding a ridiculous difficulty increase to prevent people from beating it in a single weekend and trying to get them to rent the game for longer.

    What we call DLC today used to be called an expansion, and was seen as a consumer-friendly cost savings mechanism. The studio got to save money by re-using a lot of development from the base game, and that savings was passed along to the consumers who already purchased the base game. No one complained about the Roller Coaster Tycoon expansions.

    That doesn’t excuse micro transactions, but to say that wasn’t happening 20 years ago is just plain wrong. Plus this post is specifically talking about Bethesda games like Skyrim and Fallout 4. Skyrim definitively does not have micro transactions, and Fallout 4 I would argue does not, though I’ll admit some of the smaller and cheaper DLC’s are blurring the line.

    And that’s if you buy everything at full price on launch day. People who wait a month or two can often get a decent 10-20% off these days. If you wait a year or two you can get DLC’s included for the same price. Right now Fallout 4 with all of the DLC is on sale for $10 on steam. Skyrim has different versions that have gone on sale for $5 at points, and is routinely under $20. So at this point I consider the launch prices to be adding in a heavy premium for impatience.



  • He was one of the key figures in the corporatization of NASCAR.

    I think there’s some debate among fans as to how much of that was him as opposed to him just driving and leaving the business to other people and being okay with his face and signature getting plastered everywhere.

    These memes go hard though so I don’t care that much


  • I’m not a copyright expert either, but I would think it goes one of two ways.

    One is that the original rights holder of the IP could sue these binders for profiting off of it.

    The other is that they can’t because the work is sufficiently transformative, in which case it would fall to he fanfic writer. From there, it probably depends on how they released their work. Some websites might claim ownership of anything published there as part of their ToS. Some authors might explicitly release their works under more open licenses to encourage community involvement. If it was just posted somewhere without addressing these questions (which I would guess is pretty common)… Sounds like a mess for the courts to sort out.