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Cake day: June 18th, 2023

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  • Well I kind of alluded to it, but both of the games lack any clear solutions other than “play the game kill the bad guy”.

    Which, to be fair, is probably the reason BioShock 1 at least got so popular. I would say this point is much more important to BioShock 1 than any commentary about Ayn Rand, or any commentary about how worker’s movements can get subverted by selfish actors like Atlas. It takes the usual tropes about videogames and turns them into a commentary on how easily our assumptions and expectations can deceive us. Players do what the game tells them to, they progress the way the game allows them to, without ever questioning whether that is the morally correct thing to do. I would say that’s a pretty reasonable thing to do considering the money these games cost, but BioShock at least shines a light on that and makes the player think about it.

    There are plenty of other examples of games that DO engage with political ideologies, and use games as a mechanism to think about then. The most famous one is probably Monopoly, which was stolen from the original creator who called it “the landlords game” to show how capitalism eventually leads to one rich person and a bunch of broke people.

    If you want a videogame, Disco Elysium is a fabulous, recent, and well-reviewed example. Personally it’s a bit dense for me to play for too long (sometimes it feels more like reading a textbook than playing a game).

    I don’t think BioShock 1 or Infinite are terrible or that they shouldn’t have delved into politics at all. I think that they are overrated in part because they get credit for political commentary that ends up being pretty superficial. I think they could have executed the ideas better.

    Fitzroy for example: either give us a better reason to fight her or don’t make us do it. Maybe she gets killed by Comstock and leaves a power vacuum, with the chaos of rebel leaders trying to promote solidarity, fight for their own power, hold off or even negotiate peace with Comstock. Or maybe someone like Lady Comstock or Fink could be a source of division within Comstock’s ranks. Or maybe Fitzroy gets convinced that she needs to kill Elizabeth because she’s some dimensional McGuffin protecting Comstock. Maybe get rid of the rebellion entirely and have another country attack Colombia. They already ceded from the US- surely Uncle Sam isn’t cool with losing this technological marvel, nor having this independent state potentially floating above US territories. It’s been a while since I replayed it but I remember the Boxer Rebellion being a key piece of the story: maybe some fallout from that cones to Colombia.



  • From playing and replaying both BioShock and Infinite, and reading interviews from Ken Levine, my own conclusion is that both of the BioShock games simply use ideology as a narrative tool to create conflict, and the only thing he is condemning broadly is extremism.

    In other words, Levine and the rest of the team didn’t make BioShock because they hated Ayn Rand and wanted to spread that message. They made BioShock because they wanted to make a first-person shooter similar to System Shock 2. They needed villains to create conflict, and the easiest way a sci-fi writer can create a villain is just to take any ideology to extremes and think of ways that could go wrong.

    I think this is made pretty clear by the lack of any “good” characters in either game. I can’t think of anyone the player is expected to just like and agree with- they are all charicatures taking their ideologies to extremes. Andrew Ryan is clearly bad, but the only real representative of lower classes is Fontaine who is argaubly an even more evil antagonist.

    In Infinite, Comstock is clearly the villain as a racist and religious dictator. Daisy Fitzroy is the leader of the rebellion, someone who has personally suffered at Comstock’s hands. She initially starts off as the player’s ally, but then shifts to become “too violent” and “too extreme” in her rebellion, so she and the rest of the rebellion become enemies of Booker. It was really ham-fisted and just kind of waived off as “well anything can happen with the infinite possibilities of dimension hopping!”. But the real reason was more simple: they needed to add additional enemy types to shake up the combat and escalate the difficulty. They wanted to add the chaos of having the player run between two factions fighting each other without the safety of making one of those an ally.

    Those two games use ideology as set pieces, but when you combine the two games together the final message is “extremeism bad, centrism good”. I don’t think every game needs to be a doctorate-level poli-sci dissertation, but I do think these two games deserve criticism for being pretty weak there.


  • The Souls games is another good example I considered bringing up. I’ve only played Bloodborne so far and while I did enjoy it one of my criticisms is that it’s pretty monotone. Even the few NPC’s there are tend to not be very likeable. Everything is dark. Everyone is bad. It’s not even clear whether anything the player experiences is “real” even within the game world, or whether anything the player does accomplishes anything. While I haven’t played the other games I get the impression that they are similar.

    I can also think of games that only lean into one side or the others but they do it in a way that I dont mind. “Cozy” games have made an entire genre of this, like Animal Crossing.

    Or games where the tone of the game is always dark, but the player and player character both know that there is an “outside” world they can escape to. Resident Evil, Portal, BioShock, etc.

    You brought up Metal Gear Solid because it has moments of levity within a gritty military espionage setting, but I think it’s also helped by being set in the real world. If I remember correctly, the end of MGS2 has a boss fight on the roof of a building in Philadelphia and we are shown in cutscenes that the streets below are filled with normal people going about their business, completely unaware of the threat. It’s a reminder of what the player character is fighting for.

    Uncharted is another series worth discussing. The first 3 games all kind of blur together in my memory so I could be mistaken, but I remember the first game felt too isolated. I don’t think you really spend much time in a non-hostile environment: it’s all either jungles or ruins or the enemy base. 2 and 3 did a better job of putting Nathan in more mundane and civilian settings: museums, tourists sites, cities, etc. There’s moments where you need to put away your fun and act like a normal person, and that contrast makes the action sequences hit that much harder.


  • A friend of mine wrote some lyrics for a contest, which includes the lines “if I alone remain, what would it mean to fail? Is there still a world to save…”. This comes into my head a lot whenever I’m playing certain games, especially post-apocalyptic games.

    I’d say the Zelda series struggles with this. I put in ~40 hours into Breath of the Wild before I got bored and stopped playing. I never got around to defeating Gannon and I think I only did 3 divine beasts. I kept on looking around and asking myself… Why is Link bothering? It seems like the world is doing pretty well without him. The land of Hyrule is teaming with life. Sure, the people of Hyrule are no longer building megastructures or cities, their populations might be smaller than they used to be, but everyone seems pretty happy and unbothered. The evil forces of Gannon’s corruption mostly keep to themselves, so as long as people avoid the ruined Hyrule Castle or the ruined towers they are fine. Sure, there are monsters that spawn in the wild, but there are also just plain old evil humanoids out there too. There’s regular ass animals. It seems like nature, civilization, and even evil itself have achieved a harmonious equilibrium in Link’s absence. There are some minor problems in the settlements, but in the whole everyone seems pretty happy just living their lives. It’s like they asked the question “what if we give up and let entropy take over” and the answer was the most beautiful and vibrant state that we have ever seen Hyrule in.

    By comparison, Majora’s Mask and Twilight Princess have a much broader range. TP does this very overtly by having the areas cycle through Twilight vs normal states. They establish Link’s relationships with everyone in Ordon Village first, then have Twilight fall and reduce them to cowering spirits. In other areas you see the Twilight version first and then clear it. Majora’s Mask does similar- everything is bright and sunny and cheerful on Day 1, while Day 3 is an active apocalypse. Which then gets reset over and over again.

    I would say Skyrim does a decent job of balancing the two as well, though perhaps not as extreme as other examples. Moments in the main quests like the civil war battles and the journey to sovengard are serious and epic, with the fate of Skyrim (perhaps all of Mundus) resting on your shoulders. There’s deep, personal moments like the Dark Brotherhood quest to kill Narfi or talking the ghost of the child killed by a vampire in Morthal. But there’s fun moments like coming across copies of the Lusty Argonian Maid or getting drunk and carousing with Sanguine. The Sheogorath quest line starts out as “OMG so funny and random XD, cheese!” And then dives into the child abuse and subsequent mental illness suffered by one of Skyrim’s last high kings.


  • Honestly there were some food points back then. A lot of people simply are not able to wear headphones responsibly. It’s only gotten worse with noise cancelling technology. The ability to ignore the outside world is great when you’re in a safe space to do so, but people doing it out in public or while driving are absolutely mad.

    The quotes about “breaking societal connections” or whatever are funny to me though. Because that was happening at the time, but it had far more to do with the erosion of 3rd places and the rise of car-centric infrastructure than it did headphones.


  • I mean, that’s just diving into the classic Console vs PC arguments that have been going on for years. My point is that it’s gotten worse for both. We can argue all day over which is the best way to go in 2025.

    What I think we CAN say for sure is that buying any sort of gaming device in 2019 is better than any option in 2025. I’m using 2019 because that was the year I built my PC for $1k total, and that holiday season I bought my PS4 - a slim model that came bundled with Horizon Zero Dawn, God of War, and The Last of Us 2 all for $199.99. Either of those deals blow pretty much anything today out of the water.

    I guess profits are up, the PS5 is selling well so far, and it looks like the Switch 2 is tentatively on place to be one of the better-selling units of all time. Maybe the average consumer just doesn’t care about the bang for their buck- they just want the new shiny thing.


  • I can’t name a single PS5 game I’d want to play that doesn’t already look and run better on my PC

    The keyword here is “my”.

    It’s not just the console generation that is suffering. PC gaming is dying too. Crypto dealer the first blow, now AI. I’m still running an RX580 that I bought for $180 back in 2019. I was planning on buying a 9700XT at launch this year. Still not a great value- an MSRP of $600. Adjusted for inflation that’s still ~2.6x the price and it’s not going to give me 2.6x the performance. But even then it was impossible to find a card for $600 - even months later the cheapest one on nowinstock is $700, and those are hard to find. That’s JUST the GPU - you still need another grand or more to build a decent PC around it. Even with this price increase, the base PS5 is $550.

    I’m not trying to make this a console vs PC thing. They all suck right now. The only good values for gaming is on the fringes. The Steam Deck was an incredible value when it launched, and only looks better today. Other cheap, low-powered solutions like Chinese handhelds and android TV boxes loaded with pirated old ROM’s. Mini-PC’s that are good enough to handle 5-10 year old PC games… At 1080p or less with the settings turned down bit. Maybe an Xbox Series S might be a decent short-term value, especially if you are a person who loves game pass or just wants to play free games like Fortnight.

    It’s looking bleak. Not just videogames but everything. Food, medicine, clothing, housing.


  • So Mario Kart World was the big launch title with bundles, and they already released a new Fast game, the series that seems to have basically replaced F-Zero.

    Seems like a lot of racing games early on from Nintendo.

    I think the Switch 2 will do well, as it’s already had a better launch than the WiiU or 3DS. But it’s kind of in an awkward spot. The community reaction seems to be “yeah Mario Kart World is great, but it’s still just a Mario Kart game at the end of the day, and it will need some DLC to catch up to the level of content of MK8”. Donkey Kong was received well but doesn’t seem to have the staying power of a game like Super Mario Odyssey or Breath of the Wild did. Pokemon Legends Z-A is probably going to do well, but I don’t think these kind of spinoff games are going to drive console sales like the main games do (especially when there is a Switch version coming out too).

    My point is that a few months after launch I still don’t see a game where I say “wow that’s worth grabbing a Switch 2 for!”. It almost feels more like the “Switch Pro” that was rumored for years rather than a true sequel- the main reason to upgrade right now is that Switch 1 games run better. That is enough to launch, but I’m looking through the list of announced games and trying to find what the big system seller is going to be. What’s going to release this holiday season that makes parents stand in line to buy the latest Nintendo for their children?

    Maybe this is by design? Maybe Nintendo has purposefully left a bit of a drought to avoid having a ton of cross-gen games, and plans to start announcing more projects in 2026?


  • All the good phones are dying. I still quite enjoy my 1 IV, and honestly the Xperia line would probably be my choice in a couple years when I am ready to upgrade if they are selling them in the US at that point.

    I’m hoping Fairphone gets US support at some point because they seem like the best option.

    It really feels like design peaked a decade ago. Headphone jacks, micro SD card slot, removable batteries, front-facing speakers. Everything good has been removed and the phones are 5x more expensive. The few phones left with some of those features are the cheap weak models for people who only use their phones to call and text.


  • I keep seeing this same website posted on Lemmy and it’s always the same thing. A click bait title that makes unnecessary connections between two things attached to an article that just regurgitates basic concepts without adding anything. All the paragraphs are one, maybe two sentences so the whole thing feels like reading a series of tweets instead of an actual article.

    Maybe it would bother me less if this was poised less as the opinion of the authors and instead was just objective reporting on SKG. SKG has press materials available for that purpose that The Conversation is choosing not to use. Heck, they could even include some statements from game publishers or government officials. It’s still a good thing that they are spreading awareness of the movement, but I’m really confused as to what kind of person consumes and enjoys this website.

    It’s frustrating because I largely agree with their sentiments. I support Stop Killing Games, and I support worker’s rights, but this article is just… Bad. It doesn’t even make a connection between SKG and the working environemt- it just makes a claim that such a connection exists and leaves that claim unsubstantiated. Such a connection DOES exist, these authors just fail to communicate that.


  • https://fedia.io/m/technology@lemmy.world/t/2531490/-/comment/11832636

    You might be living in an echo chamber. Most Americans use AI at least sometimes and plenty use it regularly according to studies.

    You literally are right here accusing me of being in an echo chamber for thinking Americans view AI negatively, then when I back that up with a source you are now… Claiming that the article says that.

    Except that the whole “most demographics are positive on AI” piece that you toss in counters your own countering of my disagreement. You’re talking in circles here.

    It’s also worth noting this article is using a sample size of 700 and doesn’t go all that heavily into the methodology. The author describes themself as a “social computing scholar” and states that they purposefully oversampled these minority groups.

    The conclusion is nothing but wasted time and clicks. You’re in this thread telling people to “read the article” and I’m in here to warn people that it’s not worth their time to do so.

    And this is part of a trend I’ve noticed on Lemmy lately: people posting obviously bad articles, users commenting that the articles are bad, and usually about 3-4 other users in the comments arguing and trying to drive more engagement to the article. More clicks, more ad revenue.



  • The thing is, EVERYONE hates AI except for a very small number of executives and the few tech people who are falling for the bullshit the same way so many fell for crypto.

    It’s like saying a survey indicates that trans people are more likely to hate American ISP’s. Everyone hates them and trans people are underrepresented in the population of ISP shareholders and executives. It doesn’t say anything about the trans community. It doesn’t provide any actionable or useful information.

    It’s stating something uninteresting but applying a coat of rainbow paint to try to get clicks and engagement.





  • Okay your first two paragraphs are just ad hominen attacks at this point. You aren’t refuting anything by just claiming I’m backpedalling on… Something? And just assuming the other people didn’t read the article when in fact it seems they did and are also making great points that you’re also just refusing to talk about. Like… Why did you even post this if you didn’t want to actually talk about points, methodology, potential explanations, etc?

    Xbox is just plain doing badly. They’ve tried a lot of different approaches to change that over the years: leaning hard into alternative control schemes with Kinect, trying to push Xbox as a general multimedia machine rather than just a videogame console, pushing hard to develop small indie studios, then pushing for mega-acquisitions of publishers and developers. I’m not even sure which “old model” you’re talking about because they are constantly, desperately pivoting to something else. They seem to be terrible at predictjng what consumers want or how markets will react to their decisions. So I’m still waiting for you to explain why copying them is a good idea. As I said earlier: they have always had less focus on exclusivity because their hardware sells at a loss, and they haven’t changed that.

    Nintendo is coming off the 3rd best-selling console of all time, the best-selling console in 2 decades. The Switch 2 not only had the best 1st week on history, but the best 1st month too. I suppose it is still early and totally fair if you want to wait for the first full year to make a judgement, but it seems to me like Nintendo produce a unique and innovative product that people want back in 2017 and are continuing that success now. That product is in a very different market than the Xbox, and uses a very different business model where the hardware itself is profitable. They’re the only one of the 3 that hasn’t shut down studios or laid off employees lately. So, once again, the idea that thinks he knows better than them seems pretty far-fetched right now.

    There’s something else that’s been bothering me…

    He’s done this job for a long time, and people trust and respect his work

    I’ve been following the videogame industry for decades and I’ve never heard of this guy. Which is not all that outlandish on its own. But I also have never heard of The Game Business- it seems like a new website just created this year. And you seem to be incredibly defensive of this guy- completely ignoring any discussion of the industry and binging your entire argument here on his credibility. Are you Mat Piscatella himself on a burner account?


  • I didn’t backpedal on anything at all so I’m not sure why you think that. My initial statement was that he did not provide enough data to reach his conclusion and seems to be drastically oversimplifying the problem to reach his conclusion, by focusing on the unit sales of singular pieces of software in a vacuum and assuming that games are fungible. I pointed out how different videogame companies operate with different business models that are more or less condusive to exclusive 1st party titles. None of that has changed, and the only thing you’ve said to try to dispute any of it is “this consultant said in an interview that he thinks exclusives are bad”. No attempt at discerning causation or explaining it, no attempt at even refuting the arguments I present, just “you should trust this guy, who also happens to be selling a product”. If I wasn’t bored killing time at work I wouldn’t even bother responding because this isn’t really a conversation, you just keep going “nu uh”.

    Not just me: You’ve spent this whole thread arguing with myself and everyone else who are pointing out the obvious and glaring holes in what he’s saying.

    One of my favorites is this one. Xbox has failed to make a profit throughout the entire history of the company. They’ve spent the last few years shutting down studios and laying people off, which has led to a lot of industry speculation. Insiders have reported rumors that Spencer might get pushed to resign or even fired. There’s been speculation that Xbox might be considering exiting the hardware side of things entirely, in part because of their own marketing campaigns. I am not saying I believe that, but these are strong signs that Xbox is doing badly.

    Nintendo, by contrast, just had the single best launch week 1 in the history of videogame consoles. Pretty much every way you look at the Switch 2 sales numbers they are breaking records. And this guy saying that Nintendo should copy what Xbox is doing. That is an extraordinary claim which requires extraordinary evidence for me to take seriously.

    And while anecdotes are pretty useless, I agree with you that many publishers have trended towards multiplatform releases and I said that earlier. I’m not disputing that: I’m disputing his comments about 1st party publishers.