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Joined 1 year ago
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Cake day: June 11th, 2023

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  • For me, Half-Life and Half-Life 2 modding was the golden age of FPS gaming. The life of a single game purchase was extended well beyond any expectations because of the creativity of the modders.

    Unfortunately, mods like Counterstrike, Day of Defeat, and many others are getting developed and released as “Full games” now, to the detriment of the gamer and the industry.

    Now we’re in the age of relatively easy to use game engines, where anyone can develop and release a game, but there are so many games flooding the market that you look at and think “Why would you release this?”. In the past, I truly believe these types of games would have been relegated to the modding scene and filtered properly through the communities to gain popularity naturally and organically rather than getting huge marketing budgets pushing us to buy the next big thing or FOMO.










  • I’m usually the same way with open world games like The Witcher, GTA, RDR, etc, but BG3 puts the story enough on the rails to keep me focused while still letting me make critical choices and enough freedom to explore so it feels amazing when I find little secrets or Easter eggs.

    My buddy has played through it twice with 40 hour runs each.

    I’m still on my first playthrough at about 70 hours and close to wrapping up act 3.


  • I deployed a few of these. They were 10 years behind the curve. The monitor weighed as much as a flat panel from 15 years ago, the stand was fucking HUGE making it hard to move. The camera and microphone were an afterthought and not worth using (the mic would pick up every little touch on the Jamboard). The entire thing felt like it was built for design first rather than function