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Joined 2 years ago
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Cake day: June 20th, 2023

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  • If I wasn’t being a pedantic ass hole AI might agree that the ribbon cable is made of wires but the only way we can consider a FPC a wire is if we consider the processor a wire because it has individual conductive printed strips and at that point words have no meaning

    Also unfortunately for you I am being a pedantic ass hole.


  • Ribbon cable’s you say? CABLE’S? Not wire’s?

    Wire: A single conductor (usually copper or aluminum) that carries electrical current. It may be solid or stranded (multiple small wires twisted together to form a single conductor). Wires can be bare or insulated.

    Cable: A cable is a group of two or more insulated conductors (wires) bundled together and often encased in an overall sheath or jacket. Cables are designed for more complex or protected installations and may include shielding, fillers, and armor.

    Lol, JK, I’m just splitting hairs.

    EDIT: Also if you’re talking about the brown translucent ones they are technically FPC (flexible printed circuits) more similar to a circuit board than a cable.








  • Bullet proof “glass” isn’t just tempered glass in fact it never was the original was just glass layered with plastic but the new stuff is made from multiple layers of different materials each specialized to cover the others weakness, think fascism literally means to fassen together like a bundle of sticks that is harder to break than one stick(I don’t know why my mind went to fascism in retrospect a yin yang would be more accurate anyways)


  • stupidcasey@lemmy.worldto4chan@lemmy.worldOriginal vs Remake
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    4 months ago

    Cool designs are harder to scale to your 4K needs, we can scale the game itself because it is rendered or in other terms mathematically defined, it is easy to scale you essentially just times each vector by the scale you want, but with raster images such as in textures your only option is to increase the detail or take a better picture, now the UI if it was a raster image even a 4K one the size would be negligible compared to the size of the textures so that obviously isn’t the problem the problem is creating a new UI for every single possible type of resolution and aspect ratio, if size was the only factor this still wouldn’t be a problem but remember we are talking about scaling and scaling a raster image is much harder to do without losing detail or stretching it out so instead we use svg(scalable vector graphics) which are mathematically defined just like the game itself, now the question was why do we like boring UI? So why can’t we just make an SVG more appealing, well some shapes simply don’t lend themselves to proper scaling, infact anything that isn’t symmetrical will be distorted in one way or another, this greatly limits our design choices unless we want to stick to one aspect ratio. Otherwise mathematically defining a shape is simply a lot harder and more time consuming than drawing an image especially since the player usually just wants it out of his way so he can play the game.