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Joined 1 year ago
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Cake day: September 1st, 2023

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  • TIOBE is weighted toward languages that have existed for a long time by virtue of counting lines written / skilled engineers etc. but the speed at which Rust is climbing that list is a better indicator. Also, a lot of the languages above it wouldn’t be appropriate for anything like a DE.

    But you’re right, it’s hyped, I just think the hype is real.


  • This is a weird take. Rust is very popular and is the current heir apparent to C for systems level stuff. It’s a great choice to start a new DE/toolkit.

    As for the rest, you’re right the end user doesn’t care about the language their graphical app is in, but the developers fielding their bug reports and making fixes/features sure do.



  • Surprised to see the opinions on V/VI not being as good. I’ve played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

    The big thing I’d like in a new one is less cheaty AI. It’s just so boring that winning on Deity is basically exploiting AI foibles instead of… you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.




  • John Carmack, author of the Doom engine, is a long time Linux user and for a while the policy was to open source the idTech engines once they had moved on.

    However, Doom was hugely popular on its own before this, and was actually more pivotal for making Windows a gaming platform (over DOS).

    The reason it runs everywhere is a combination of it’s huge popularity, it’s (now) open source and it’s generally low system requirements.